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oot-remake-multiplayer

Working multiplayer for the Ocarina of Time remake: first on an emulator, then in a native recomp.

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GITHUB · launched Nov 8, 2026 · 57 upvotes (top 57%) · 0 views

Niche: video game modding and translation tools · 44 launches, 6 in the last 7 days ▼ -25% · Explore this niche →

Category and tags

  • Media & entertainment
  • B2C
  • Not AI
  • Hobby / open-source project
  • co-op
  • coop
  • emulator
  • legend-of-zelda
  • multiplayer
  • netplay
  • +4 more

Visit website ↗ Source listing ↗

Could you build this?

No Multiplayer for a native recompilation of Ocarina of Time requires reverse engineering the game's code and building networking into a decompiled C codebase. That is specialized low-level work.

What it would actually take: The base is a decompiled or recompiled N64 game ported to native code, so multiplayer means hooking the game's state (actors, scene, inventory) and synchronizing it over a network with a server. The emulator path requires memory-hooking and state-sync logic for an N64 game. Building it needs reverse-engineering skills for MIPS and game internals, plus netcode experience for low-latency state sync.

Competitors

Other products that read as similar to this one : 365 launches clear the similarity bar, closest 8 shown.

Attention rank: #203 of 366 (itself plus its competitors, highest first, normalized so YC and Product Hunt are compared fairly).

Launched 375 days after the earliest competitor.

The niche, labels, vibe code rating and competitor comparison on this page are analysis by Nicheloom. If you use them, please credit nicheloom.com. How you may use our data.