Totle, daily math puzzle game; Saturday puzzles have the fewest answers
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My oldest two kids are off to college and since leaving we've been playing the Wordle and 'sharing' our solutions with each other. It's been a fun way to stay connected with them, and it's become a bit of a challenge to see if we can beat each other's solutions. This got me thinking about other ways I could connect with them. The thing about the Wordle is that it doesn't take a large commitment of time, you can just pull it out when you've a few spare minutes. So I set out to build a game that would borrow from many of the themes that keep pulling us back to Wordle. What I created is called Tōtle which fits another one of our (okay my) favorite things; Dad jokes and puns (as it’s pronounced total).Here's how it works. You get five different numbers from a number pool 1 to 20, and a target from the remaining pool. Combine two at a time with + − × ÷, using all five numbers, every result a positive whole number, each puzzle always takes 4 moves. You get 3 rounds and 4 undos per round; a medal for fewest moves (perfect 4 = crown). There's a spoiler-free share card, like Wordle’s grid.The combinatorics math works out like this: C(20,5) (that's choose 5 from 20) × 15 possible target numbers = 232,560 possible puzzles. An interesting side quest: exhaustive search discovered that exactly 6 can’t be solved. They all are from the group of 6 numbers: 3, 7, 16, 17, 19, 20. If any one of those is chosen as the target the other 5 cannot make the target. I'm not sure if there are any interesting reasons or patterns.Every puzzle was sorted into 7 difficulty bands, by how many solutions each has, to provide a way to add increasing difficulty along the week. Sunday draws from the easiest 30%, Saturday from the hardest 3%, the game shows “harder than X% of puzzles” on the hardest days; Saturdays so far have been in the 98th–99th percentile of difficulty. 5 Saturdays were discovered to have exactly one answer (answer here means ways that only regroup or reorder the same moves count as one); the first is #68, Saturday, December 19, 2026.A few things I'd love to know from y'all:Difficulty: does the Sunday-to-Saturday curve feel right, and are Saturdays too hard? I've experimented with a mode that offers some help. But it's still under development.First-time play: was anything confusing, like dragging vs. tapping or how rounds work?Phones: How does it play on your phone vs your computer?
HN · launched Nov 9, 2026 · 7 upvotes (top 57%) · 0 views
Niche: browser puzzle games · 310 launches, 26 in the last 7 days ▼ -7% · Explore this niche →
Category and tags
- Media & entertainment
- B2C
- Not AI
- Commercial product
Visit website ↗ Source listing ↗
More like this: all 310 launches in browser puzzle games →
Could you build this?
Yes A small browser puzzle game with a fixed rule set, a daily seeded puzzle, and no backend requirement beyond static hosting. Standard front-end work covers it.
Discussion
1 comment analyzed.
Concerns raised: unclear whether clicking a selected number counts as an undo, unclear what the rounds are doing
Feature requests: clearer undo behavior
Competitors
Other products that read as similar to this one : 659 launches clear the similarity bar, closest 8 shown.
Attention rank: #267 of 660 (itself plus its competitors, highest first, normalized so YC and Product Hunt are compared fairly).
Launched 376 days after the earliest competitor.
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