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The Legend of Zelda: Ocarina of Time (Switch 2 Edition) on iPhone, built on your Mac from your own copy of the game

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GITHUB · launched Nov 8, 2026 · 69 upvotes (top 51%) · 0 views

Niche: video game source ports · 479 launches, 32 in the last 7 days ▼ -35% · Explore this niche →

Category and tags

  • Media & entertainment
  • B2C
  • Not AI
  • Hobby / open-source project
  • ios
  • iphone
  • macos
  • nxnative
  • ocarina-of-time
  • static-recompilation

Visit website ↗ Source listing ↗

Could you build this?

No Running Ocarina of Time on iPhone requires porting a decompiled N64 game engine to iOS, including graphics, audio, input, and the build pipeline, which needs specialized systems and graphics expertise.

What it would actually take: A real version requires a decompilation-based engine (such as the existing Ocarina of Time decomp projects) ported to iOS with Metal rendering, audio, and touch controls, plus a tool that builds assets from the user's own ROM. This needs experienced C/C++ and graphics engineers and reverse-engineering knowledge of the game's data formats.

Competitors

Other products that read as similar to this one : 491 launches clear the similarity bar, closest 8 shown.

Attention rank: #254 of 492 (itself plus its competitors, highest first, normalized so YC and Product Hunt are compared fairly).

Launched 363 days after the earliest competitor.

The niche, labels, vibe code rating and competitor comparison on this page are analysis by Nicheloom. If you use them, please credit nicheloom.com. How you may use our data.