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Arke

Runs Java Edition shader packs written for Iris and OptiFine on Bedrock's Direct3D 12 renderer.

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GITHUB · launched Nov 7, 2026 · 63 upvotes (top 52%) · 0 views

Niche: game modding tools · 96 launches, 8 in the last 7 days ▼ -43% · Explore this niche →

Category and tags

  • Media & entertainment
  • Dev tools
  • B2C
  • Not AI
  • Hobby / open-source project

Visit website ↗ Source listing ↗

Could you build this?

No Running Java shader packs on Bedrock's D3D12 renderer requires deep graphics engine knowledge, reverse engineering of Minecraft internals, and translating GLSL shaders to HLSL. This is specialized graphics programming that vibe coding can't substitute for.

What it would actually take: The stack would be C++ with DirectX 12, shader cross-compilation (GLSL to HLSL/SPIR-V), and hooks into Bedrock's renderer, which is closed and changes with each release. It needs graphics engineers who know both the Iris/OptiFine pipeline and the Bedrock render architecture.

Competitors

Other products that read as similar to this one : 1407 launches clear the similarity bar, closest 8 shown.

Attention rank: #754 of 1408 (itself plus its competitors, highest first, normalized so YC and Product Hunt are compared fairly).

Launched 373 days after the earliest competitor.

  • ciderlight · github · 2026-10-05 · 37 upvotes · similarity 0.67
  • Horizon-Translator · github · 2026-11-01 · 18 upvotes · similarity 0.63
  • MacShade · github · 2026-10-16 · 16 upvotes · similarity 0.59
  • shaderscan · github · 2026-11-11 · 12 upvotes · similarity 0.59
  • Spectre · github · 2026-10-25 · 13 upvotes · similarity 0.58
  • mcopt · github · 2026-10-04 · 382 upvotes · similarity 0.58
  • stecyk3d · github · 2026-10-23 · 24 upvotes · similarity 0.57
  • MCX360-EDITION · github · 2026-09-11 · 13 upvotes · similarity 0.54

The niche, labels, vibe code rating and competitor comparison on this page are analysis by Nicheloom. If you use them, please credit nicheloom.com. How you may use our data.