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Inertia, Physics in a Terminal

Details

External ID
48966546
Source
HN
Company
—
Product
Inertia, Physics in a Terminal
Website domain
github.io
Launched
July 19, 2026
Cohort
—
Upvotes
5
Upvotes percentile
0.1081242532855436
Tags
—
Fetched at
Sept. 7, 2026, 9:26 p.m.
Updated at
Sept. 7, 2026, 9:26 p.m.

Enrichment

Theme
3D graphics and physics simulation tools
Vertical
Horizontal
Function
Dev tools
Audience
Developer
AI stance
Not AI
Project type
Hobby / open-source project
Normalized one-liner
physics simulation tool for terminal
Manually corrected
False

Could you build this?

No Developing custom 3D numerical physics simulations (SPH fluid dynamics, thermal convection, n-body gravity) and an unaccelerated terminal braille rasterizer demands deep computational math and systems graphics expertise.

What it would actually take: The engine requires low-level systems programming in Rust or C++ implementing numerical solvers (Verlet/Runge-Kutta), spatial data structures (Barnes-Hut octrees and BVH), and smoothed-particle hydrodynamics for fluids. Additionally, it requires a custom CPU-only software rasterizer implementing 3D projection, depth buffering, and glyph packing into Unicode braille 2x4 dot matrices to achieve 60 FPS in a terminal or via WASM. This necessitates specialized mathematical physics and graphics optimization skills.

Discussion

1 comment analyzed.

Feature requests: Liquid wave generator simulation for continuous waves

Competitors

Other products that read as similar to this one — 146 launches clear the similarity bar, closest 8 shown.

Attention rank: #123 of 147 (itself plus its competitors, highest first — normalized so YC and Product Hunt are compared fairly).

Launched 255 days after the earliest competitor.

Other launches for this product

Same idea, different domain

Nobody's really built a dev tools tool for Sales yet.