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mod-rpocket-playerbots

Next-Gen Tactical Playerbots for JainaCore 3.3.5a (WotLK) — Smart Target Selection, Formations, Concurrency Hardening & Tank Auto-Pull

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GITHUB · launched Nov 5, 2026 · 38 upvotes (top 63%) · 0 views

Niche: gameplay automation tools · 116 launches, 17 in the last 7 days ▼ -26% · Explore this niche →

Category and tags

  • Media & entertainment
  • Agent / copilot
  • B2C
  • Not AI
  • Hobby / open-source project
  • buffs
  • character-creation
  • cplusplus
  • jainacore
  • module
  • multibot
  • +4 more

Visit website ↗ Source listing ↗

Could you build this?

Partial The Lua/C++ bot scripts can be iterated with AI help, but the work sits inside a C++ game-server codebase. Making bots behave well (targeting, formations, concurrency) requires deep knowledge of the server's internals and the 3.3.5a client's behavior.

What it would actually take: This is a module for a WotLK-era AzerothCore-style server written in C++, so it needs the server's AI and threading architecture, its database schema, and client-version quirks. Concurrency hardening and tactical AI require careful debugging and testing against a running server by someone who knows that codebase well.

Competitors

Other products that read as similar to this one : 2512 launches clear the similarity bar, closest 8 shown.

Attention rank: #1516 of 2513 (itself plus its competitors, highest first, normalized so YC and Product Hunt are compared fairly).

Launched 370 days after the earliest competitor.

The niche, labels, vibe code rating and competitor comparison on this page are analysis by Nicheloom. If you use them, please credit nicheloom.com. How you may use our data.