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mod-rpocket-team-personal-loot

Experimental independent personal loot, personal gold, and durable recovery for the AzerothCore Playerbots fork.

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GITHUB · launched Oct 28, 2026 · 32 upvotes (top 42%)

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Could you build this?

Partial The personal loot and gold logic can be vibe-coded as C++ patches, but it requires deep familiarity with the AzerothCore and Playerbots internals, and safe changes to loot and economy systems need careful testing.

What it would actually take: The work is a C++ module patching the AzerothCore server, hooking into loot generation, the gold economy, and the death/recovery flow in the Playerbots fork. The hard part is understanding the codebase's event and ownership model well enough to avoid desyncs, duplication bugs, and economy breakage. This needs a developer experienced with the TrinityCore/AzerothCore architecture and MySQL-backed persistence.

Competitors

Other products that read as similar to this one : 2512 launches clear the similarity bar, closest 8 shown.

Attention rank: #987 of 2513 (itself plus its competitors, highest first, normalized so YC and Product Hunt are compared fairly).

Launched 364 days after the earliest competitor.

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