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Documenting an Obscure Japanese Wii Game

and-Kensaku

Details

External ID
48420247
Source
HN
Company
—
Product
Documenting an Obscure Japanese Wii Game
Website domain
github.com
Launched
June 6, 2026
Cohort
—
Upvotes
7
Upvotes percentile
0.42008196721311475
Tags
—
Fetched at
Sept. 7, 2026, 9:26 p.m.
Updated at
Sept. 7, 2026, 9:26 p.m.

Description

I have been using Claude for the past couple of days this week to document and modify the TR2 game file format for an obscure Japanese-exclusive Wii game called And-Kensaku, or 安藤ケンサク. And-Kensaku is a game related to Googling. There are a few game modes, but the most famous one asks you a question and gives you two answer options, and you win if you choose the most popular Google search. I have been able to do the following: 1. disable signature checks on the files, and 2. allow edits to the Phrases.tr2 file, making it possible to modify the content of the aforementioned game mode. I wanted to go on this little adventure because reverse-engineering file formats is an extremely difficult (at least for me) and time-consuming task, and I wondered how well Claude would do at it. Right now, not everything about this game is documented, but I would like to fully document it and maybe release an English patch.

Enrichment

Theme
Vertical
Media & entertainment
Function
Content generation
Audience
B2C
AI stance
Not AI
Project type
Hobby / open-source project
Normalized one-liner
video game documentation
Manually corrected
False

Could you build this?

Partial While LLMs can help write unpacker scripts, reverse-engineering proprietary binary game archive formats typically requires specialized binary disassembly and hex inspection. The author even noted using Claude to assist, but discovering the underlying format specs requires hands-on reverse-engineering.

What it would actually take: A developer needs tools like Ghidra/IDA Pro to disassemble Wii PowerPC binaries and Dolphin emulator memory dumps to identify how the TR2 file format is structured. Once the header offsets, compression (e.g., Yaz0/LZ77), and byte-alignment schemes are mapped, custom unpacker/repacker scripts are written in Python or Rust. The hard part is the initial reverse engineering of proprietary byte layouts and decompression routines.

Discussion

1 comment analyzed.

Feature requests: Port to DS

Competitors

Other products that read as similar to this one — 58 launches clear the similarity bar, closest 8 shown.

Attention rank: #43 of 59 (itself plus its competitors, highest first — normalized so YC and Product Hunt are compared fairly).

Launched 207 days after the earliest competitor.

Other launches for this product

Same idea, different domain

Nobody's really built a content generation tool for Government yet.