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Project-Okran

An open rewrite of Kenshi in Rust and Bevy that plays from your own copy of the game (Kenshi required). Moddable.

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This is 1 of 191 launches in video game source ports — see how it stacks up on momentum and crowding →

418 other launches read as similar to this one →

Details

External ID
1412507162
Source
GITHUB
Company
—
Product
Project-Okran
Website domain
github.com
Launched
Oct. 9, 2026
Cohort
—
Upvotes
16
Upvotes percentile
0.33
Tags
bevy, game-engine, kenshi, modding, open-source-game-engine, rust

Enrichment

Niche
video game source ports
Vertical
Media & entertainment
Function
Dev tools
Audience
Prosumer
AI stance
Not AI
Project type
Hobby / open-source project
Normalized one-liner
rust engine reimplementation for kenshi
Manually corrected
False

Could you build this?

No Rewriting a massive open-world RPG like Kenshi from scratch in Rust and Bevy by reverse-engineering proprietary game assets, physics, pathfinding, and AI systems is an immense game engine engineering feat impossible for vibe coding.

What it would actually take: The project requires reverse-engineering Kenshi's custom Ogre3D engine formats, Havok physics data, and proprietary FCS (Forgotten Construction Set) game data files, then reimplementing them in Rust using the Bevy ECS framework. Hard parts include large-scale terrain streaming, complex hierarchical AI pathfinding over 3D navmeshes, and robust modding architecture matching the original game. It requires a senior game engine developer with reverse engineering and systems programming expertise.

Competitors

Other products that read as similar to this one — 418 launches clear the similarity bar, closest 8 shown.

Attention rank: #289 of 419 (itself plus its competitors, highest first — normalized so YC and Product Hunt are compared fairly).

Launched 332 days after the earliest competitor.

Other launches for this product