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Gravity

Interactive solar-system simulator, from Newton to Einstein

Details

External ID
48459837
Source
HN
Company
—
Product
Gravity
Website domain
github.io
Launched
June 9, 2026
Cohort
—
Upvotes
217
Upvotes percentile
0.9665300546448088
Tags
—
Fetched at
Sept. 7, 2026, 9:26 p.m.
Updated at
Sept. 7, 2026, 9:26 p.m.

Description

Just for fun and self education, I've built this over a weekend to teach myself why orbits exist, not just show planets going around. Something that was never clearly explain to me in school. It opens with a guided tour that builds the idea up step by step: two bodies and the equal/opposite force, inertia (the Sun is removed and Earth just drifts straight), then "an orbit is falling and continuously missing," cosmic velocities with a little rocket, Voyager 1 & 2's real gravity assists (the clock runs the actual 1977–1989 dates so the planets orbit into their grand-tour alignment and the slingshots line up), and it ends on Einstein — gravity as curved spacetime, the classic rubber-sheet well. What's real: every body uses its real radius/mass and J2000 orbital elements; positions come from solving Kepler's equation each frame. You can toggle to an N-body mode (symplectic leapfrog) that shows live energy drift (~1e-6%) so you can see the integrator is honest. The only thing faked is scale — at true scale you can't see anything — so there's a toggle between true scale and a log-remapped "visual" scale, with physics always running in real AU. Tech: TypeScript + Three.js + Vite, fully client-side, no backend, works offline (surface textures are generated procedurally from value-noise; only Earth uses a real image). Source: https://github.com/qunabu/GravityHappy to answer questions — and feedback on the physics or the explanations is very welcome. This project might be totally inaccurate in terms of real physics, this is how i do understand this on my own - i'm happy to confront this with reality

Enrichment

Theme
interactive simulations and creative experiments
Vertical
Education
Function
Dev tools
Audience
B2C
AI stance
Not AI
Project type
Hobby / open-source project
Normalized one-liner
solar system physics simulator
Manually corrected
False

Could you build this?

Yes An educational N-body and orbital simulation in the browser using HTML5 Canvas or Three.js can easily be generated and guided step-by-step with an AI assistant.

Discussion

20 comments analyzed.

Competitors mentioned: ElevenLabs

Concerns raised: AI narrator struggles with reading numbers and mathematical notation, Planet selection sometimes shows wrong planet, Performance impact on older devices from planet texture generation, Moon orbit physics not accurate to real subtle motion around Earth, Moon not tidally locked to Earth in visualization

Feature requests: More camera freedom when exploring individual planets, Show Earth rotation during planet formation rather than static image, Keep Next/Back buttons at fixed locations instead of moving, Model satellite launches and Artemis missions, Include black holes at galaxy centers

Competitors

Other products that read as similar to this one — 168 launches clear the similarity bar, closest 8 shown.

Attention rank: #11 of 169 (itself plus its competitors, highest first — normalized so YC and Product Hunt are compared fairly).

Launched 221 days after the earliest competitor.

Other launches for this product

Same idea, different domain

Nobody's really built a dev tools tool for Sales yet.