Quake ported to 3D CSS (no WebGL)
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HN · launched Jun 17, 2026 · 13 upvotes (top 33%) · 0 views
Niche: video game source ports · 479 launches, 18 in the last 7 days ▼ -68% · Explore this niche →
Category and tags
- Horizontal
- Hardware & robotics
- B2C
- Not AI
- Hobby / open-source project
Visit website ↗ Source listing ↗
More like this: all 479 launches in video game source ports →
Could you build this?
No Porting the Quake 3D engine to render purely via CSS 3D transforms without WebGL requires esoteric graphics programming and deep low-level engine hacking.
What it would actually take: It requires taking the C source of idTech 2 / Quake engine, compiling it to WebAssembly via Emscripten, and completely replacing the rasterizer/OpenGL subsystem. The custom renderer must project 3D BSP geometry, entity models, and lightmaps into hierarchical DOM elements mutated via CSS `transform: matrix3d(...)` and polygon clip-paths at 60 FPS while minimizing DOM reflows and painter-algorithm depth sorting issues. This requires elite graphics engineering and web platform internals expertise.
Discussion
No comments on this launch.
Competitors
Other products that read as similar to this one : 1424 launches clear the similarity bar, closest 8 shown.
Attention rank: #467 of 1425 (itself plus its competitors, highest first, normalized so YC and Product Hunt are compared fairly).
Launched 226 days after the earliest competitor.
- Quake ported to safe Rust, playable in browser · hn · 2026-10-09 · 240 upvotes · similarity 0.68
- A CSS 3D Engine (no WebGL) · hn · 2026-06-01 · 80 upvotes · similarity 0.62
- Quake in the browser, with procedurally generated levels · hn · 2026-06-22 · 5 upvotes · similarity 0.57
- 3D Studio in the Browser · hn · 2026-10-13 · 7 upvotes · similarity 0.55
- Q3Edit · hn · 2026-07-18 · 106 upvotes · similarity 0.53
- quake-srp · github · 2026-10-08 · 68 upvotes · similarity 0.53
- oot-mod · github · 2026-11-06 · 46 upvotes · similarity 0.51
- minamo · github · 2026-10-24 · 21 upvotes · similarity 0.51
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