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Quake ported to 3D CSS (no WebGL)

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HN · launched Jun 17, 2026 · 13 upvotes (top 33%) · 0 views

Niche: video game source ports · 479 launches, 18 in the last 7 days ▼ -68% · Explore this niche →

Category and tags

  • Horizontal
  • Hardware & robotics
  • B2C
  • Not AI
  • Hobby / open-source project

Visit website ↗ Source listing ↗

Could you build this?

No Porting the Quake 3D engine to render purely via CSS 3D transforms without WebGL requires esoteric graphics programming and deep low-level engine hacking.

What it would actually take: It requires taking the C source of idTech 2 / Quake engine, compiling it to WebAssembly via Emscripten, and completely replacing the rasterizer/OpenGL subsystem. The custom renderer must project 3D BSP geometry, entity models, and lightmaps into hierarchical DOM elements mutated via CSS `transform: matrix3d(...)` and polygon clip-paths at 60 FPS while minimizing DOM reflows and painter-algorithm depth sorting issues. This requires elite graphics engineering and web platform internals expertise.

Discussion

No comments on this launch.

Competitors

Other products that read as similar to this one : 1424 launches clear the similarity bar, closest 8 shown.

Attention rank: #467 of 1425 (itself plus its competitors, highest first, normalized so YC and Product Hunt are compared fairly).

Launched 226 days after the earliest competitor.

The niche, labels, vibe code rating and competitor comparison on this page are analysis by Nicheloom. If you use them, please credit nicheloom.com. How you may use our data.