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Quake ported to 3D CSS (no WebGL)

Details

External ID
48571117
Source
HN
Company
—
Product
Quake ported to 3D CSS (no WebGL)
Website domain
cssquake.com
Launched
June 17, 2026
Cohort
—
Upvotes
13
Upvotes percentile
0.6707650273224044
Tags
—
Fetched at
Sept. 7, 2026, 9:26 p.m.
Updated at
Sept. 7, 2026, 9:26 p.m.

Enrichment

Theme
creative coding and visual experiments
Vertical
Media & entertainment
Function
Hardware & robotics
Audience
B2C
AI stance
Not AI
Project type
Hobby / open-source project
Normalized one-liner
quake game in 3d css
Manually corrected
False

Could you build this?

No Porting the Quake 3D engine to render purely via CSS 3D transforms without WebGL requires esoteric graphics programming and deep low-level engine hacking.

What it would actually take: It requires taking the C source of idTech 2 / Quake engine, compiling it to WebAssembly via Emscripten, and completely replacing the rasterizer/OpenGL subsystem. The custom renderer must project 3D BSP geometry, entity models, and lightmaps into hierarchical DOM elements mutated via CSS `transform: matrix3d(...)` and polygon clip-paths at 60 FPS while minimizing DOM reflows and painter-algorithm depth sorting issues. This requires elite graphics engineering and web platform internals expertise.

Discussion

No comments on this launch.

Competitors

Other products that read as similar to this one — 432 launches clear the similarity bar, closest 8 shown.

Attention rank: #165 of 433 (itself plus its competitors, highest first — normalized so YC and Product Hunt are compared fairly).

Launched 226 days after the earliest competitor.

Other launches for this product

Same idea, different domain

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