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ratchet-tod-recomp

Ratchet & Clank: Tools of Destruction native PC port (PS3 static recompilation) – 4K, 60 fps, DualSense, Windows

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GITHUB · launched Nov 1, 2026 · 66 upvotes (top 47%)

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Could you build this?

No A static recompilation of a PS3 game into a native PC port requires deep expertise in console architecture, emulation, and compiler tooling that vibe coding cannot substitute for.

What it would actually take: The project needs a PS3 binary lifter that translates Cell PPU and SPU code into x86-64, plus re-implementations of the RSX GPU and PS3 OS/library calls. Performance and correctness at 4K/60 require careful engineering and extensive debugging against the original hardware behavior. Building it takes a small team of experts in compilers, graphics, and console emulation over a long period.

Competitors

Other products that read as similar to this one : 1362 launches clear the similarity bar, closest 8 shown.

Attention rank: #653 of 1363 (itself plus its competitors, highest first, normalized so YC and Product Hunt are compared fairly).

Launched 355 days after the earliest competitor.

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