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I built a multiplayer game where you're an aerial fighter cat

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Hi everyone!I had the idea for catcopter on my mind for a long time (got the domain ~13 years ago). It's a web multiplayer game where you can fly a dangerous cat and engage in competition with other players and critters (pterodactyls, chickens and angry penguins). I made it initially for me and my friends but it was quite fun so I thought I'll share it here too.The game is intentionally dorky and it was fun to develop. The tools I used were mostly Opus 5.5 (objects / rigging / motion), Tripo3d for some elements I struggled with and Fable for optimisation (cpu / networking). Backend physics are done with Rapier. Luckily I had a lot of elements / game dynamics done before from another project of mine (https://flat.social) so the actual iteration here took me around a week.

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HN · launched Oct 30, 2026 · 83 upvotes (top 12%)

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Could you build this?

Partial A simple browser game with a lobby, controls, and rendering is vibe-codeable. Smooth real-time multiplayer with low latency across regions, plus anti-cheat and scaling, needs netcode and infrastructure expertise.

What it would actually take: The stack would be a browser game engine (Three.js or Phaser) with WebSocket or WebRTC transport, an authoritative server with client-side prediction and lag compensation, and regional matchmaking. The hard parts are netcode correctness, latency, and scaling game servers, which need experienced multiplayer engineers.

Discussion

7 comments analyzed.

Concerns raised: Doesn't work in Firefox, CPU pegged on Chrome

Competitors

Other products that read as similar to this one : 494 launches clear the similarity bar, closest 8 shown.

Attention rank: #60 of 495 (itself plus its competitors, highest first, normalized so YC and Product Hunt are compared fairly).

Launched 364 days after the earliest competitor.

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