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UntilDawn_PC

PC recompilation of the original Until Dawn (2015), running natively on Windows with a custom Vulkan renderer.

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GITHUB · launched Oct 23, 2026 · 33 upvotes (top 39%)

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Could you build this?

No Recompiling a console game to run natively requires reverse engineering the original binaries and reimplementing hardware and OS behavior, which is specialized, research-level work.

What it would actually take: The approach is static and dynamic recompilation of PS4 machine code into C/C++, reimplementing the console's OS and graphics API calls, and writing a custom renderer on Vulkan. This needs expert reverse engineers with knowledge of PS4 architecture, compiler tooling, and graphics debugging, typically a team working over many months.

Competitors

Other products that read as similar to this one : 1032 launches clear the similarity bar, closest 8 shown.

Attention rank: #449 of 1033 (itself plus its competitors, highest first, normalized so YC and Product Hunt are compared fairly).

Launched 350 days after the earliest competitor.

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