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Hormuz Havoc, a satirical game that got overrun by AI bots in 24 hours

Details

External ID
47729477
Source
HN
Company
—
Product
Hormuz Havoc, a satirical game that got overrun by AI bots in 24 hours
Website domain
hormuz-havoc.com
Launched
April 11, 2026
Cohort
—
Upvotes
54
Upvotes percentile
0.8419023136246787
Tags
—
Fetched at
Sept. 7, 2026, 9:26 p.m.
Updated at
Sept. 7, 2026, 9:26 p.m.

Description

I built a satirical browser game to share with friends (Hormuz Havoc: you play an American president managing a crisis in the Middle East, only "loosely" inspired by current events). I had good fun making this, but that's not necessarily the interesting part.The interesting part was that within a few hours of sharing it with my friends, some of them set about trying to overrun the leaderboard by launching a swarm of AI bots to learn the game and figure out how to get the highest score. This set off a game of cat-and-mouse as they found vulnerabilities and I tried patching them.Within hours of sharing, someone used the Claude browser extension to read game.js directly. Large parts of the scoring formula, action effect values, and bonus thresholds were sitting in client-side JavaScript - this was a trivial thing even a human could've found, but a human would've still had to play the game, whereas the AI bot just optimised directly against the scoring formula. It meant that the first AI already scored 2.5x higher than the best human player by optimising directly against the source code rather than playing the game.Straightforward fix: moved the entire game engine server-side. The client is now a dumb terminal, it sends an action ID, receives a rendered state. No scoring logic, no bonus thresholds, no action effects exist in the browser. The live score display uses a deliberately different formula as misdirection.This increased the difficulty in finding bot-enabled hacks, so the subsequent bots tried brute-forcing the game, trying to game the RNG functions, and other methods.But the next winning bot found a vulnerability where the same signed session token could be replayed. It would play turn N, observe a bad random event, replay the same token for turn N, get a different RNG outcome, keep the best one. Effectively branching from a single game state to cherry-pick lucky outcomes across 30 turns. Managed to 1.5x the previous bot's high score.The bot's own description: "The key optimisation was token replay. Because the backend let the same signed state be replayed, I could branch from one exact game state repeatedly and continue from the luckiest high-value outcome each turn."Fix here: consume a turn nonce atomically before any randomness is generated.The current state is that the leaderboard is now split into human and AI-assisted. I think the capability of AI bots has flatlined a bit now. Perhaps Claude Mythos might be able to discover the next hackable exploit ¯\_(ツ)_/¯Happy to go deeper on any of the above - or just enjoy the game! Feel free to try your own AI-powered leaderboard attempt too!

Enrichment

Theme
AI agent games and chess tools
Vertical
Media & entertainment
Function
—
Audience
B2C
AI stance
Not AI
Project type
Hobby / open-source project
Normalized one-liner
satirical game
Manually corrected
False

Could you build this?

Yes It is a 2D turn-based narrative browser game with state variables (oil price, approval, score) and an online leaderboard, a classic archetype for quick vibe coding.

Discussion

17 comments analyzed.

Competitors mentioned: Quake III browser conversion, Nuclear War (1990 Amiga game), HN Arcade

Concerns raised: Bots/agents can break game logic in 24 hours with minimal effort, Client-side game logic easily decompiled and exploited, Weak gameplay - limited strategic variety in action options, Server-side mitigation required but resource-intensive for small games

Feature requests: Sequel from opposing (Vice President/IRGC) perspective, Call out fake news action card mechanic, Fix Kharg Island one-time invasion bug, More scenario-based political games

Competitors

Other products that read as similar to this one — 183 launches clear the similarity bar, closest 8 shown.

Attention rank: #30 of 184 (itself plus its competitors, highest first — normalized so YC and Product Hunt are compared fairly).

Launched 162 days after the earliest competitor.

Other launches for this product