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SSBU

SSBU: Super Smash Bros. Ultimate recomp (WindowSmash) on jailbroken PS4 (GoldHEN): native AArch64-to-C recomp, Direct3D 11 through DXVK on RADV, FSR 1, L3+R3 menu, 4 players. Bring your own dump.

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GITHUB · launched Oct 22, 2026 · 17 upvotes (top 68%)

Similar launches

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Could you build this?

No The product is a binary recompiler that translates Nintendo Switch AArch64 code into native C for a PS4, which requires expert reverse engineering, compiler and graphics-backend work, and access to copyrighted game binaries.

What it would actually take: A real version needs a static and dynamic binary analysis pipeline for AArch64 code, a lifter that emits C with correct memory, timing, and hardware-behaviour semantics, and a runtime that maps Nintendo system services and GPU calls onto Direct3D 11 via DXVK. This demands specialists in decompilation, low-level systems programming, and GPU drivers, plus legal care around the game's copyright. Vibe coding cannot supply that depth.

Competitors

Other products that read as similar to this one : 485 launches clear the similarity bar, closest 8 shown.

Attention rank: #361 of 486 (itself plus its competitors, highest first, normalized so YC and Product Hunt are compared fairly).

Launched 285 days after the earliest competitor.

Other launches for this product

More details
External ID
1429576537
Company
n/a
Product
SSBU
Website domain
github.com
Cohort
n/a
Upvotes percentile
0.32
All tags
dxvk, goldhen, ps4, ps4-homebrew, smash-bros, static-recompilation
AI summary
super smash bros ultimate port for jailbroken ps4
Manually corrected
No