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mw4-texture-streaming-research

Research tooling for MW4 on-demand texture streaming: loopback proxy, hosts manager, resumable mirror, control GUI. Code and notes only - no game files.

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GITHUB · launched Oct 20, 2026 · 96 upvotes (top 15%)

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Could you build this?

Partial The proxy, hosts manager, resumable mirror, and control GUI are codeable, but the core value is understanding an undocumented game texture-streaming protocol, which requires reverse engineering expertise.

What it would actually take: The stack is a local HTTP/HTTPS loopback proxy, a hosts-file manager, a resumable downloader, and a GUI. The hard part is reverse engineering how the game requests and validates streamed textures, which means traffic capture, protocol analysis, and possibly binary inspection. That requires experience with network debugging and reverse engineering tools, plus legal awareness about what is being mirrored.

Competitors

Other products that read as similar to this one : 53 launches clear the similarity bar, closest 8 shown.

Attention rank: #7 of 54 (itself plus its competitors, highest first, normalized so YC and Product Hunt are compared fairly).

Launched 351 days after the earliest competitor.

Other launches for this product