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stuntdouble-reignition

Stuntman: Ignition (Xbox 360) static recompilation for PC, built with ReXGlue

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GITHUB · launched Oct 18, 2026 · 20 upvotes (top 59%)

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Could you build this?

No Static recompilation of an Xbox 360 game requires deep expertise in PowerPC binary analysis, console hardware emulation and compiler toolchains, and a large amount of reverse engineering work.

What it would actually take: The project translates the original PowerPC binary into x86-64 code, then supplies the console runtime and graphics/audio/input layers the game expects. This needs specialists in binary lifting, GPU translation (Xenos to modern APIs) and game-specific debugging. It takes months to years of expert effort, far beyond what vibe coding alone can supply.

Competitors

Other products that read as similar to this one : 659 launches clear the similarity bar, closest 8 shown.

Attention rank: #389 of 660 (itself plus its competitors, highest first, normalized so YC and Product Hunt are compared fairly).

Launched 341 days after the earliest competitor.

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