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glassy-liquid

Apple-style Liquid Glass for the web: real refraction and iOS 26 controls as Web Components + React

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GITHUB · launched Oct 17, 2026 · 16 upvotes (top 75%)

Similar launches

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Could you build this?

Partial The component API and CSS-based styling are straightforward, but the real refraction effect needs custom WebGL shader work and a performance-tuned rendering pipeline, including nine-slice map generation and frame-budget management. Vibe coding can get a basic version, but matching the claimed performance and cross-browser behavior needs graphics expertise.

What it would actually take: The architecture is a Web Components library with a shared ticker and multiple renderers: CSS/SVG fallback, WebGL, and WebGPU for generating displacement and normal maps. The hard part is per-pixel refraction with a specular rim, sampled from the backdrop, that stays at 60 fps with many surfaces. That requires shader and GPU-performance experience and careful profiling across browsers.

Competitors

Other products that read as similar to this one : 1225 launches clear the similarity bar, closest 8 shown.

Attention rank: #966 of 1226 (itself plus its competitors, highest first, normalized so YC and Product Hunt are compared fairly).

Launched 351 days after the earliest competitor.

Other launches for this product

More details
External ID
1423069610
Company
n/a
Product
glassy-liquid
Website domain
github.io
Cohort
n/a
Upvotes percentile
0.25
All tags
custom-elements, glassmorphism, ios, liquid-glass, react, refraction, svelte, ui-library, vue, web-components, webgl
AI summary
liquid glass ui components for web developers
Manually corrected
No