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infamous-2-recomp

Experimental native Windows recompilation research for inFAMOUS 2 (BCUS98125). Not playable. No game files.

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GITHUB · launched Oct 19, 2026 · 18 upvotes (top 72%)

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Could you build this?

No Static recompilation of a PS3 game requires reverse engineering the Cell processor and PS3 binaries, a specialized skill that vibe coding cannot supply. The project also ships no game files, so it cannot be tested without them.

What it would actually take: A real version needs a disassembly and decompilation toolchain for PowerPC and SPU code, a lifter that turns the game's binaries into native x86-64 or ARM code, and a runtime that reimplements the PS3 OS and GPU (RSX) calls. This takes experienced reverse engineers working for months or years, and it needs legally obtained game files on the user's side.

Competitors

Other products that read as similar to this one : 536 launches clear the similarity bar, closest 8 shown.

Attention rank: #406 of 537 (itself plus its competitors, highest first, normalized so YC and Product Hunt are compared fairly).

Launched 335 days after the earliest competitor.

Other launches for this product

More details
External ID
1424947188
Company
n/a
Product
infamous-2-recomp
Website domain
github.com
Cohort
n/a
Upvotes percentile
0.28
All tags
d3d12, experimental, infamous2, ps3, recompilation, reverse-engineering, windows
AI summary
static recompilation research project for infamous 2
Manually corrected
No