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letsgo-recomp

Native Windows port of Pokémon: Let's Go, Eevee! (Switch v1.0.0) by static recompilation, built on LAS Recomp. No game files included.

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GITHUB · launched Oct 16, 2026 · 123 upvotes (top 13%)

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Could you build this?

No Statically recompiling a commercial 64-bit ARM Nintendo Switch game into native Windows code requires low-level binary disassembly, ABI translation, and custom graphics layer reimplementation.

What it would actually take: Requires an ahead-of-time (AOT) static binary recompiler that disassembles ARM64 machine code into an intermediate representation and emits optimized C/C++ or x86-64 assembly, coupled with a high-performance reimplementation of the Switch OS kernel and graphics pipeline (mapping NVN/Vulkan calls to DirectX/Vulkan). This demands specialized expertise in compiler engineering, console emulation, and low-level GPU programming.

Competitors

Other products that read as similar to this one : 384 launches clear the similarity bar, closest 8 shown.

Attention rank: #56 of 385 (itself plus its competitors, highest first, normalized so YC and Product Hunt are compared fairly).

Launched 286 days after the earliest competitor.

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