Factory DS, A Factorio-Like Game for the Nintendo DS
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Hi HN, I'm Ronan. I love the Nintendo DS but ran out of games that kept me hooked, so I tried porting the kind of game I play today: a factory game in the spirit of Factorio, on a 67 MHz ARM9 with 4 MB of RAM.I had never written code for the DS, and I built it with Claude Code. I wrote the specs, the design and the balancing, and Claude wrote most of the C. The post goes through how that worked, and through the technical parts I found the most fun:- a 2048x2048 world that is never stored: terrain is computed from (x, y), only the player's changes are kept in a hash table - night done by changing the 256-color palette instead of redrawing the screen - power grids and pipes computed per network with union-find (there is a small step-by-step animation in the post) - trains with schedules, block signals and pathfinding, plus redstone-like logic gates - a headless Mac build of the game with a text interface, so AI agents could play ~470 test sessions and even help balance the gameYou can download the ROM (English and French) and play it on a flashcart or in melonDS.
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HN · launched Oct 13, 2026 · 5 upvotes (top 89%)
- Media & entertainment
- Content generation
- B2C
- Not AI
- Hobby / open-source project
Similar launches
See all 364 similar launches →Could you build this?
Yes The author explicitly proved this was vibe-coded using Claude Code and the open-source BlocksDS/libnds C SDK in a Docker container for the Nintendo DS.
Discussion
1 comment analyzed.
Concerns raised: Requires an emulator to play
Feature requests: Release on itch.io for play without emulation
Competitors
Other products that read as similar to this one : 364 launches clear the similarity bar, closest 8 shown.
Attention rank: #343 of 365 (itself plus its competitors, highest first, normalized so YC and Product Hunt are compared fairly).
Launched 349 days after the earliest competitor.
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