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ABYSM

A pixel-art dive to the Challenger Deep, now open source

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ABYSM is a calm pixel-art exploration game for iPhone and iPad. Sink from the sunlit surface to the 10,935 m Challenger Deep and meet 75 real sea creatures at their true depths, plus 8 real landmarks like the RMS Titanic. No goals, timers or combat. ABYSM is now open source under the MIT license. Free to 1,000 m, then a one-time unlock for the deep. 16 languages, VoiceOver and game-controller support. No ads, no tracking.

PH · launched Oct 16, 2026 · 4 upvotes (top 7%) · 0 views

Niche: casual mobile games · 461 launches, 77 in the last 7 days ▲ +15% · Explore this niche →

Category and tags

  • Media & entertainment
  • Workflow automation
  • B2C
  • Not AI
  • Hobby / open-source project
  • iOS
  • Open Source
  • GitHub
  • Games

Visit website ↗ Source listing ↗

Could you build this?

Yes A non-combat, passive 2D pixel-art exploration game can be readily built in Godot, Unity, or Phaser using simple descent physics and sprite triggering.

Competitors

Other products that read as similar to this one : 20 launches clear the similarity bar, closest 8 shown.

Attention rank: #1 of 21 (itself plus its competitors, highest first, normalized so YC and Product Hunt are compared fairly).

Launched 187 days after the earliest competitor.

The niche, labels, vibe code rating and competitor comparison on this page are analysis by Nicheloom. If you use them, please credit nicheloom.com. How you may use our data.