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rdr2-60fps-runtime-patcher

Unlocks 60 FPS in Red Dead Redemption 2 (PS4, v1.32) on a jailbroken PS5.

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This is 1 of 201 launches in game source ports and mods — see how it stacks up on momentum and crowding →

194 other launches read as similar to this one →

Details

External ID
1412345929
Source
GITHUB
Company
—
Product
rdr2-60fps-runtime-patcher
Website domain
github.com
Launched
Oct. 9, 2026
Cohort
—
Upvotes
11
Upvotes percentile
0.14
Tags
—

Enrichment

Niche
game source ports and mods
Vertical
Media & entertainment
Function
Dev tools
Audience
Prosumer
AI stance
Not AI
Project type
Hobby / open-source project
Normalized one-liner
60 fps patcher for red dead redemption 2 on ps5
Manually corrected
False

Could you build this?

No Creating a runtime patch for a commercial PS4 game running on a jailbroken PS5 requires reverse engineering x86 binary code, memory offsets, and console-specific hypervisor exploitation.

What it would actually take: Requires reverse engineering the RDR2 game binary with IDA Pro or Ghidra to locate frame pacing and render lock routines, plus writing C payloads to inject into process memory via PS5 jailbreak payloads (like libhijacker or GoldHEN equivalents). Deep assembly debugging and console security research skills are strictly necessary.

Competitors

Other products that read as similar to this one — 194 launches clear the similarity bar, closest 8 shown.

Attention rank: #179 of 195 (itself plus its competitors, highest first — normalized so YC and Product Hunt are compared fairly).

Launched 230 days after the earliest competitor.

Other launches for this product