Nicheloom

Market intelligence for builders — see what's gaining traction before it's crowded.

CodeLayers

See your codebase's dependency layers in 3D

Details

External ID
47100335
Source
HN
Company
—
Product
CodeLayers
Website domain
codelayers.ai
Launched
Feb. 21, 2026
Cohort
—
Upvotes
5
Upvotes percentile
0.10512129380053908
Tags
—
Fetched at
Sept. 7, 2026, 9:25 p.m.
Updated at
Sept. 7, 2026, 9:25 p.m.

Description

Hey HN, I'm Long. I started building CodeLayers in November — a 3D code visualization app that started on Apple Vision Pro and is now on iPhone and iPad.Why I built this: AI agents are writing more code than ever, and I realized I had no idea what my codebase actually looked like anymore. I wanted a way to see the architecture at a glance — what depends on what, where changes ripple, where the complexity is hiding. And I wanted it on my phone, not buried in some CI dashboard.But getting the visualization right was harder than I expected.Force-directed graphs were the obvious first attempt. They look cool for 20 files. At 500+ it's an unreadable hairball — positions are random and it looks different every reload. No meaning to where anything sits.City view was next — files as buildings, metrics as height. Impressive in screenshots but useless for understanding how code actually connects. You see size, not relationships.BFS from foundations is what finally clicked. I run BFS upward from depth-0 files (files that import nothing — your utils, types, constants). Each file's depth is the longest path from any foundation. Cycles get collapsed via Kosaraju's SCC detection. The result: layers emerge naturally. Position has meaning. Bottom = bedrock everyone depends on. Top = entry points. You're looking at real architecture, not a physics simulation.And it tells you something useful: depth predicts blast radius. A change at depth 0 can ripple through hundreds of files. A change at depth 5 probably touches nothing else.Two features I'm most excited about:Remote AI agents from your phone. You can point Claude, Gemini, or Codex at your repo and ask questions about your code while looking at the 3D graph. Waiting for a build? Pull out your phone, ask the agent "what calls this function?" and see it highlighted spatially. Dead time becomes time understanding your codebase.Watching your graph grow. The CLI syncs in real-time as you code. Watch your architecture evolve — see when a new dependency adds a layer, catch when a refactor creates a cycle, notice when a file is becoming a god object that everything imports. In a world where AI agents are making PRs, being able to see the effect of changes on your codebase at a glance is the thing I care about most.Privacy was a hard requirement — all source code is encrypted on-device with zero-knowledge encryption before it leaves your phone. I can't read your code.Free to explore public repos. Pro unlocks working with your own repositories — private repo support, CLI watch mode, git time travel, and AI agents.App Store: https://apps.apple.com/app/codelayers/id6756067177How the layering algorithm works: https://codelayers.ai/blog/the-hidden-hierarchy-in-your-code...Built this solo in about 3 months. Would love feedback — especially on what you'd want from a tool like this.

Enrichment

Theme
Claude integrations and coding agents
Vertical
Horizontal
Function
Dev tools
Audience
Developer
AI stance
Not AI
Project type
Hobby / open-source project
Normalized one-liner
3d codebase dependency visualization
Manually corrected
False

Could you build this?

Partial Parsing ASTs with Tree-sitter is standard, but building a performant native 3D spatial graph navigation engine for visionOS and iOS requires deep graphics and Apple platform expertise.

What it would actually take: The app requires a multi-platform Apple stack (SwiftUI, RealityKit, Metal) paired with a local Rust/C++ AST parser using Tree-sitter to compute hierarchical dependency DAGs and blast-radius graph diffs. The primary technical hurdle is spatial force-directed 3D graph layout that maintains 60/90fps performance on mobile GPU/visionOS while managing interactive node traversal and zero-knowledge client-side encryption. This requires specialized knowledge of 3D spatial graphics, GPU rendering pipelines, and Apple's VisionOS SDK.

Discussion

No comments on this launch.

Competitors

Other products that read as similar to this one — 86 launches clear the similarity bar, closest 8 shown.

Attention rank: #81 of 87 (itself plus its competitors, highest first — normalized so YC and Product Hunt are compared fairly).

Launched 107 days after the earliest competitor.

Other launches for this product

Same idea, different domain

Nobody's really built a dev tools tool for Sales yet.