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Recursively apply patterns for pathfinding

Details

External ID
47143717
Source
HN
Company
—
Product
Recursively apply patterns for pathfinding
Website domain
vercel.app
Launched
Feb. 24, 2026
Cohort
—
Upvotes
26
Upvotes percentile
0.7284366576819407
Tags
—
Fetched at
Sept. 7, 2026, 9:25 p.m.
Updated at
Sept. 7, 2026, 9:25 p.m.

Description

I've been begrudgingly working on autorouters for 2 years, looking for new techniques or modern methods that might allow AI to create circuit boards.One of the biggest problems in my view for training an AI to do autorouting is the traditional grid-based representation of autorouting problems which challenges spatial understanding. But we know that vision models are very good at classifying, so I wondered if we could train a model to output a path as a classification. But then how do you represent the path? This lead me down the track of trying to build an autorouter that represented paths as a bunch of patterns.More details: https://blog.autorouting.com/p/the-recursive-pattern-pathfin...

Enrichment

Theme
3d modeling and graphics engines
Vertical
Horizontal
Function
Dev tools
Audience
Developer
AI stance
Not AI
Project type
Hobby / open-source project
Normalized one-liner
pathfinding algorithm library
Manually corrected
False

Could you build this?

No Designing novel pathfinding algorithms and recursive pattern-based autorouting for printed circuit board (PCB) design is a complex domain in computational geometry and electronic design automation (EDA). This requires deep specialized algorithmic research that AI coding assistants cannot independently invent or solve.

What it would actually take: Building an AI-driven PCB autorouter requires deep knowledge of EDA physical design, computational geometry, and multi-layer routing heuristics (e.g., A*, negotiated-congestion routing, or reinforcement learning). The core pipeline requires a custom geometric engine, DRC (design rule check) validation, and spatial graph representations rather than naive 2D grids. Achieving production viability demands a team with PhD-level expertise in CAD/EDA algorithms and hardware engineering.

Discussion

5 comments analyzed.

Competitors mentioned: Polyanya/any-angle pathfinding, OpenROAD (chip design autorouting), Game developer pathfinding techniques

Concerns raised: Inefficiencies in AI autorouting results, Baked navmesh approach not equivalent to A* pathfinding, VLSI algorithms oriented toward repeated patterns, not typical PCBs

Feature requests: More academic papers/critical analysis of autorouting approaches, Design rule checking integration

Competitors

Other products that read as similar to this one — 83 launches clear the similarity bar, closest 8 shown.

Attention rank: #25 of 84 (itself plus its competitors, highest first — normalized so YC and Product Hunt are compared fairly).

Launched 118 days after the earliest competitor.

Other launches for this product

Same idea, different domain

Nobody's really built a dev tools tool for Sales yet.