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mullion

Direct3D 10, 11 and 12 on Metal, for Windows games on Apple silicon.

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Details

External ID
1406333500
Source
GITHUB
Company
—
Product
mullion
Website domain
github.com
Launched
Oct. 5, 2026
Cohort
—
Upvotes
31
Upvotes percentile
0.633423180592992
Tags
—
Fetched at
Oct. 6, 2026, 5:02 p.m.
Updated at
Oct. 6, 2026, 5:02 p.m.

Enrichment

Niche
desktop utilities and gaming software
Vertical
Media & entertainment
Function
Dev tools
Audience
Prosumer
AI stance
Not AI
Project type
Hobby / open-source project
Normalized one-liner
direct3d translation layer on metal for windows games on apple silicon
Manually corrected
False

Could you build this?

No Translating Direct3D 10/11/12 graphics pipelines to Apple's Metal API requires deep low-level graphics driver programming, deep knowledge of shader translation (HLSL/DXIL to MSL), and GPU memory architectures.

What it would actually take: Requires expert C++ systems and graphics developers experienced with graphics translation layers like DXVK and VKD3D. The architecture entails intercepting Direct3D API calls, mapping DX resource barriers and descriptor heaps to Metal equivalents, and implementing a shader transpiler (e.g., SPIRV-Cross / metal-cpp). The complexity lies in matching esoteric Direct3D hardware-specific quirks, concurrency models, and synchronization primitives on Apple Silicon GPUs.

Competitors

Other products that read as similar to this one — 664 launches clear the similarity bar, closest 8 shown.

Attention rank: #286 of 665 (itself plus its competitors, highest first — normalized so YC and Product Hunt are compared fairly).

Launched 332 days after the earliest competitor.

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