Nicheloom

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leandoom

(Lean)DOOM: a native Lean 4 DOOM engine with original-WAD support and kernel-checked movement and autoaim proofs.

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This is 1 of 192 launches in GPU developer tools and infrastructure — see how it stacks up on momentum and crowding →

1609 other launches read as similar to this one →

Details

External ID
1403532202
Source
GITHUB
Company
—
Product
bendoom
Website domain
github.com
Launched
Oct. 3, 2026
Cohort
—
Upvotes
17
Upvotes percentile
0.41745283018867924
Tags
doom, functional-programming, game-engine, lean4, theorem-proving
Fetched at
Oct. 6, 2026, 5:02 p.m.
Updated at
Oct. 6, 2026, 5:02 p.m.

Enrichment

Niche
GPU developer tools and infrastructure
Vertical
Media & entertainment
Function
Dev tools
Audience
Developer
AI stance
Not AI
Project type
Hobby / open-source project
Normalized one-liner
verified doom engine for lean 4 developers
Manually corrected
False

Could you build this?

No Building a DOOM game engine in Lean 4 with formal mathematical verification and kernel-checked proofs requires deep expertise in formal methods, theorem proving, and game engine architecture.

What it would actually take: The project requires re-implementing the classic DOOM BSP/rendering/movement pipeline natively in Lean 4 while modeling physics and collision systems mathematically. It requires interactive theorem proving expertise to formulate formal theorems and write machine-checked proofs that movement and auto-aim invariants hold. This demands specialized knowledge at the intersection of computer graphics, systems programming, and dependent type theory.

Competitors

Other products that read as similar to this one — 1609 launches clear the similarity bar, closest 8 shown.

Attention rank: #901 of 1610 (itself plus its competitors, highest first — normalized so YC and Product Hunt are compared fairly).

Launched 339 days after the earliest competitor.

Other launches for this product

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