FuseCells
a handcrafted logic puzzle game with 2,500 levels
Details
- External ID
- 46177737
- Source
- HN
- Company
- —
- Product
- FuseCells
- Website domain
- apple.com
- Launched
- Dec. 6, 2025
- Cohort
- —
- Upvotes
- 37
- Upvotes percentile
- 0.7690839694656488
- Tags
- —
- Fetched at
- Sept. 7, 2026, 9:25 p.m.
- Updated at
- Sept. 7, 2026, 9:25 p.m.
Description
Hi everyone, I built FuseCells, a minimalistic logic puzzle game where every level is handcrafted (no procedural generation). It started as a personal challenge to design a clean rule-set and scale it to thousands of puzzles without losing difficulty balance.What’s unique: • 2,500 handcrafted levels across multiple grid sizes • Deterministic logic — no guessing required • A rule system inspired by constraint-solving and path-finding concepts • Daily challenges and global progress tracking • Fully built as a solo dev projectTechnical notes for those curious: • Level generation tools I wrote validate solvability using a custom constraint solver • Difficulty is estimated via step-count of the solver • The game is optimized to run smoothly on low-end devices • Designed first for iOS, now fully adapted for iPad as wellI’d love feedback from puzzle lovers, game designers, and anyone interested in handcrafted logic design. Here’s the App Store link: [inserați linkul]Thanks for reading — happy to answer any technical questions!
Enrichment
- Theme
- indie puzzle and logic games
- Vertical
- Media & entertainment
- Function
- —
- Audience
- B2C
- AI stance
- Not AI
- Project type
- Commercial product
- Normalized one-liner
- logic puzzle game
- Manually corrected
- False
Could you build this?
Yes A 2D logic grid puzzle game with straightforward neighbor-counting rules and static level data; creating the UI, state tracking, and validation logic is easily accomplished with vibe coding.
Discussion
20 comments analyzed.
Competitors mentioned: Nonogram games, F-Droid apps
Concerns raised: Low-end device claim conflicts with iOS-only launch, Paywall (CTA) appears too early in game progression, Red/green color contrast issues for colorblind players, Initial frame rate lag on first launch, Repeated puzzle patterns (rotated versions) not sufficiently spaced
Feature requests: Android and Web version, Improve hint system to give strategic advice instead of rule explanations, Hide/toggle timer option, Space out rotated puzzle variants more throughout progression, Use different musical keys/triads for sound feedback variety
Competitors
Other products that read as similar to this one — 175 launches clear the similarity bar, closest 8 shown.
Attention rank: #43 of 176 (itself plus its competitors, highest first — normalized so YC and Product Hunt are compared fairly).
Launched 38 days after the earliest competitor.
- FuseCells · hn · 2025-12-31 · 6 upvotes · similarity 0.93
- Dozenal · hn · 2026-07-27 · 16 upvotes · similarity 0.51
- I made a retro falling block puzzle, with a twist ;) · hn · 2026-09-06 · 6 upvotes · similarity 0.50
- Linex · hn · 2026-02-24 · 82 upvotes · similarity 0.49
- I made a Tetris based block puzzle game · hn · 2026-01-18 · 7 upvotes · similarity 0.48
- Tiled Words, a daily puzzle inspired by board games and crosswords · hn · 2025-10-29 · 13 upvotes · similarity 0.47
- Wirespan, a daily power grid optimization puzzle I made for my son · hn · 2026-08-25 · 12 upvotes · similarity 0.47
- Gridl · hn · 2026-02-23 · 5 upvotes · similarity 0.46
Other launches for this product
- No other launches for this product.