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FuseCells

a handcrafted logic puzzle game with 2,500 levels

Details

External ID
46177737
Source
HN
Company
—
Product
FuseCells
Website domain
apple.com
Launched
Dec. 6, 2025
Cohort
—
Upvotes
37
Upvotes percentile
0.7690839694656488
Tags
—
Fetched at
Sept. 7, 2026, 9:25 p.m.
Updated at
Sept. 7, 2026, 9:25 p.m.

Description

Hi everyone, I built FuseCells, a minimalistic logic puzzle game where every level is handcrafted (no procedural generation). It started as a personal challenge to design a clean rule-set and scale it to thousands of puzzles without losing difficulty balance.What’s unique: • 2,500 handcrafted levels across multiple grid sizes • Deterministic logic — no guessing required • A rule system inspired by constraint-solving and path-finding concepts • Daily challenges and global progress tracking • Fully built as a solo dev projectTechnical notes for those curious: • Level generation tools I wrote validate solvability using a custom constraint solver • Difficulty is estimated via step-count of the solver • The game is optimized to run smoothly on low-end devices • Designed first for iOS, now fully adapted for iPad as wellI’d love feedback from puzzle lovers, game designers, and anyone interested in handcrafted logic design. Here’s the App Store link: [inserați linkul]Thanks for reading — happy to answer any technical questions!

Enrichment

Theme
indie puzzle and logic games
Vertical
Media & entertainment
Function
—
Audience
B2C
AI stance
Not AI
Project type
Commercial product
Normalized one-liner
logic puzzle game
Manually corrected
False

Could you build this?

Yes A 2D logic grid puzzle game with straightforward neighbor-counting rules and static level data; creating the UI, state tracking, and validation logic is easily accomplished with vibe coding.

Discussion

20 comments analyzed.

Competitors mentioned: Nonogram games, F-Droid apps

Concerns raised: Low-end device claim conflicts with iOS-only launch, Paywall (CTA) appears too early in game progression, Red/green color contrast issues for colorblind players, Initial frame rate lag on first launch, Repeated puzzle patterns (rotated versions) not sufficiently spaced

Feature requests: Android and Web version, Improve hint system to give strategic advice instead of rule explanations, Hide/toggle timer option, Space out rotated puzzle variants more throughout progression, Use different musical keys/triads for sound feedback variety

Competitors

Other products that read as similar to this one — 175 launches clear the similarity bar, closest 8 shown.

Attention rank: #43 of 176 (itself plus its competitors, highest first — normalized so YC and Product Hunt are compared fairly).

Launched 38 days after the earliest competitor.

Other launches for this product