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100 Million splats, a whole town, rendered in M2 MacBook Air

Details

External ID
46277477
Source
HN
Company
—
Product
100 Million splats, a whole town, rendered in M2 MacBook Air
Website domain
twitter.com
Launched
Dec. 15, 2025
Cohort
—
Upvotes
81
Upvotes percentile
0.8683206106870229
Tags
—
Fetched at
Sept. 7, 2026, 9:25 p.m.
Updated at
Sept. 7, 2026, 9:25 p.m.

Description

Written natively from scratch in Metal and Swift. Build for AirVis app.

Enrichment

Theme
macOS and desktop customization tools
Vertical
Horizontal
Function
Hardware & robotics
Audience
Developer
AI stance
Not AI
Project type
Hobby / open-source project
Normalized one-liner
graphics rendering benchmark for m2 macbook air
Manually corrected
False

Could you build this?

No Rendering 100 million 3D Gaussian splats in real-time on consumer hardware without preprocessing requires deep expertise in GPU architecture, Metal shading language, spatial data structures, and custom sorting/rasterization pipelines.

What it would actually take: Building this engine requires an expert graphics and systems engineer proficient in Apple Metal, Metal Shading Language (MSL), and Swift. The technical core involves writing custom GPU compute kernels for radix sorting of 100M primitives per frame, view frustum culling, tiled rasterization, and memory streaming tailored to Apple's Unified Memory Architecture (UMA) to avoid VRAM exhaustion. It demands deep understanding of modern 3D Gaussian Splatting algorithms (Kerbl et al.) and hardware-level cache optimization.

Discussion

20 comments analyzed.

Competitors mentioned: Google Maps, Bodycam (location scanning), Splatter, SuperSplat

Concerns raised: Gaussian splats lack solid geometry for collision detection in games, Converting splats to geometry produces messy results, often worse than starting from scratch, Apple GPU raster performance lacking compared to competitors, Apple doesn't publish GPU TDP specifications for accurate power comparisons, Difficult to implement dynamic lighting and animation with splats

Feature requests: Better tools for generating usable game geometry from gaussian splats, Dynamic lighting and animation support, LOD (level of detail) structure optimization

Competitors

Other products that read as similar to this one — 29 launches clear the similarity bar, closest 8 shown.

Attention rank: #9 of 30 (itself plus its competitors, highest first — normalized so YC and Product Hunt are compared fairly).

Looks like the first mover among its competitors.

Other launches for this product

Same idea, different domain

Nobody's really built a hardware & robotics tool for Fintech yet.