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NiloPathTracing

RTX Path Tracing + DLSS Ray Reconstruction for Unity URP. One-click setup, native NiloToon support.

Details

External ID
1381688605
Source
GITHUB
Company
—
Product
NiloPathTracing
Website domain
github.com
Launched
Sept. 22, 2026
Cohort
—
Upvotes
16
Upvotes percentile
0.5194722008711248
Tags
dlss, nilotoon, path-tracing, ray-reconstruction, ray-tracing, rtx, unity, universal-render-pipeline, urp, vtuber
Fetched at
Sept. 26, 2026, 10:54 p.m.
Updated at
Sept. 26, 2026, 10:54 p.m.

Enrichment

Theme
creative coding and visual experiments
Vertical
Media & entertainment
Function
Dev tools
Audience
Developer
AI stance
AI feature
Project type
Hobby / open-source project
Normalized one-liner
path tracing and dlss plugin for unity urp
Manually corrected
False

Could you build this?

No Building real-time hardware ray tracing, path tracing shaders, and integrating NVIDIA DLSS Ray Reconstruction into Unity's Universal Render Pipeline requires advanced graphics programming and deep engine internals expertise.

What it would actually take: A developer would need deep knowledge of DirectX 12 / Vulkan Ray Tracing, HLSL compute shaders, and Unity's Scriptable Render Pipeline (SRP) C# architecture. They must integrate NVIDIA Streamline SDK / NVAPI native C++ plugins into Unity to hook DLSS-RR denoisers into G-buffers, motion vectors, and ray tracing hit groups, followed by intensive GPU performance profiling.

Competitors

Other products that read as similar to this one — 54 launches clear the similarity bar, closest 8 shown.

Attention rank: #28 of 55 (itself plus its competitors, highest first — normalized so YC and Product Hunt are compared fairly).

Launched 326 days after the earliest competitor.

Other launches for this product

Same idea, different domain

Nobody's really built a dev tools tool for Sales yet.