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StratoSync

A GPU-generated sky with the live ISS, on Apple Vision Pro

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Most spatial apps load their sky. StratoSync computes it. Metal compute kernels rebuild the Aurora and Star Nest domes on the GPU every display refresh, and Dusty Nebula ray-marches a live field over an 8K procedural star sky — no authored image or video assets. Sunlight is aimed from the real subsolar point, so Earth's day/night terminator matches this moment; the live ISS moves through it on its ~51.6° orbit. Grab Earth, inspect the station, draw around it, or watch together over SharePlay.

PH · launched Sep 15, 2026 · 1 upvote (top 69%) · 0 views

Niche: stargazing and astronomy weather apps · 90 launches, 12 in the last 7 days ▼ -29% · Explore this niche →

Category and tags

  • Media & entertainment
  • Content generation
  • B2C
  • Not AI
  • Hobby / open-source project
  • Space
  • Augmented Reality
  • Apple Vision Pro

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Could you build this?

No Writing custom low-level Apple Metal compute kernels for real-time procedural ray-marching at high refresh rates on visionOS demands deep graphics and shader programming expertise.

What it would actually take: The architecture requires visionOS native development in Swift and C++ alongside custom Metal Shading Language (MSL) compute kernels. The hard part is authoring real-time volumetric ray-marching algorithms (e.g., procedural nebulae and star nests) that run within visionOS's strict thermal and render budget (90fps per eye at high resolutions) while integrating real-time orbital ephemeris calculations for astronomical tracking.

Competitors

Other products that read as similar to this one : 299 launches clear the similarity bar, closest 8 shown.

Attention rank: #236 of 300 (itself plus its competitors, highest first, normalized so YC and Product Hunt are compared fairly).

Launched 309 days after the earliest competitor.

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