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SubjectiveZero, an open-source agentic node editor for creative coding

Details

External ID
48861217
Source
HN
Company
—
Product
SubjectiveZero, an open-source agentic node editor for creative coding
Website domain
sxp.studio
Launched
July 10, 2026
Cohort
—
Upvotes
25
Upvotes percentile
0.7592592592592593
Tags
—
Fetched at
Sept. 7, 2026, 9:26 p.m.
Updated at
Sept. 7, 2026, 9:26 p.m.

Description

Hey there,My name is Clem, I've been a solo indie dev for a couple years now, exploring frontier tech like XR and agentic workflows in the context of creative / interactive work.I've been building creation tools for a while and some common design challenge is to figure out the right level of abstraction for your tool. You can always make it super advanced and complex with low level concepts (shader composition, actual code etc.) but then you get something with a high complexity / learning curve. On the other hand, if you make your tool too high level, it might be easier to use at first, but people will most likely hit a wall eventually and start fighting with your tool to get their edge case done (you see that on mobile a lot actually).With this prototype (called SubjectiveZero), I'd like to imagine that we can kind of move the "slider" on the abstraction layer, meaning that you can actually start with prompts that describe the goal, and you can go as high level (stay with abstract prompts) or low level as you'd like (more specific prompts, or even edit the generated code directly)! The agent orchestration actually understand your context and work along side with you to figure out what could be the best node graph structure for your project (that and some fun little procedural UI done at the node level).If i had to pitch it in 30 seconds, I'd say "Think TouchDesigner and friends but with agent orchestration".When you use it, it will generate real native code (Swift/Metal for now) that you can actually hot reload and iterate on either manually or through agents. It's still an early prototype and macOS only for now, but I'd love to get genuine feedback that could help me drive where this project should go next (or not).Lastly, I'm absolutely open and upfront on the fact that I used agentic coding for this, but as people say: "kept on a short leash". The architecture and specs were relatively well thought out and I personally prefer to be in the loop and review all the code being written to make sure it's going in the right direction.Oh and it's open source :-)Hope you like it! https://sxp.studio/apps/subz

Enrichment

Theme
AI agent frameworks and developer tools
Vertical
Horizontal
Function
Dev tools
Audience
Developer
AI stance
AI feature
Project type
Hobby / open-source project
Normalized one-liner
agentic node editor for creative coding
Manually corrected
False

Could you build this?

No Creating a real-time native macOS visual effects node editor featuring per-node Metal/Swift hot-reloading, audio/MIDI/OSC hardware routing, and complex projection mapping requires deep graphics engineering and native systems expertise.

What it would actually take: The architecture requires a native macOS application (Swift/AppKit/Metal) incorporating a low-latency node graph execution engine, dynamic runtime compilation and linking of Metal compute shaders or Swift dylibs, and real-time audio/MIDI hardware bindings. The primary difficulties are ensuring zero-glitch frame rendering during on-the-fly per-node re-compilation and building low-overhead agentic graph generation pipelines. This necessitates specialized knowledge in real-time GPU pipelines, Metal shading language, and audio hardware synchronization.

Discussion

4 comments analyzed.

Competitors mentioned: vvvv, Processing

Concerns raised: export mechanism not implemented yet, suitability for live performance

Feature requests: export function to collapse nodes into single fixed node, UML diagram support

Competitors

Other products that read as similar to this one — 483 launches clear the similarity bar, closest 8 shown.

Attention rank: #125 of 484 (itself plus its competitors, highest first — normalized so YC and Product Hunt are compared fairly).

Launched 254 days after the earliest competitor.

Other launches for this product

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