Deadly Dispatch
A physics puzzle game 13 years in the making
Details
- External ID
- 48941510
- Source
- HN
- Company
- —
- Product
- Deadly Dispatch
- Website domain
- steampowered.com
- Launched
- July 16, 2026
- Cohort
- —
- Upvotes
- 5
- Upvotes percentile
- 0.1081242532855436
- Tags
- —
- Fetched at
- Sept. 7, 2026, 9:26 p.m.
- Updated at
- Sept. 7, 2026, 9:26 p.m.
Description
Thirteen years ago, I had an idea: build a bomb from different stages and materials, call in an airdrop over a zombie-infested city, and let physics do the rest. Set off chain reactions through fuel stations and car wrecks. The catch? There are survivors down there too, so every strike is a balancing act.I’ve always loved messing around with physics demos, and in my head, the core loop was already fun. So I built a few prototypes, but none of them stuck. I never clicked with Unity, and every attempt eventually died.Every couple of years, I’d check the App Store, Steam, or just search online to see if someone had made it yet. I wasn’t worried about being scooped. I wanted to play it, and I didn’t care who built it.This year, I started another prototype, and it immediately felt right. Then one thing led to another: I built a level editor, experimented with a bunch of levels, and the whole thing kept becoming more real.Now I finally get to share this crazy idea with you all.It’s called Deadly Dispatch, and it’s coming to Steam on August 3rd.
Enrichment
- Theme
- interactive simulations and creative experiments
- Vertical
- Media & entertainment
- Function
- Hardware & robotics
- Audience
- B2C
- AI stance
- Not AI
- Project type
- Commercial product
- Normalized one-liner
- physics puzzle game
- Manually corrected
- False
Could you build this?
Partial The basic 2D physics puzzle concept can be prototyped with an engine like Godot, but shipping a polished, multi-level physics game with custom destruction mechanics and balance takes substantial game design craft.
What it would actually take: A real version requires a production game engine (Unity or Godot) with a finely tuned 2D/3D physics solver, particle/destruction effects, custom sound design, level progression logic, and save/Steamworks integration. The challenging parts are game feel, balanced puzzle progression, handling chain reaction physics deterministically across hardware, and extensive asset creation. This requires experienced game developers and technical artists rather than purely generated code.
Discussion
No comments on this launch.
Competitors
Other products that read as similar to this one — 170 launches clear the similarity bar, closest 8 shown.
Attention rank: #153 of 171 (itself plus its competitors, highest first — normalized so YC and Product Hunt are compared fairly).
Launched 260 days after the earliest competitor.
- I made a Browser game with physics · hn · 2026-04-12 · 5 upvotes · similarity 0.49
- Shoot-em-up Deck Building game · hn · 2026-01-06 · 5 upvotes · similarity 0.46
- Wirespan, a daily power grid optimization puzzle I made for my son · hn · 2026-08-25 · 12 upvotes · similarity 0.46
- Quake in the browser, with procedurally generated levels · hn · 2026-06-22 · 5 upvotes · similarity 0.46
- I left my FAANG job at 50 to build a sci-fi game · hn · 2025-11-07 · 9 upvotes · similarity 0.45
- I made a retro falling block puzzle, with a twist ;) · hn · 2026-09-06 · 6 upvotes · similarity 0.45
- deadSPEAKER, inc. · hn · 2026-09-15 · 6 upvotes · similarity 0.45
- Fatal Core Dump · hn · 2026-03-14 · 68 upvotes · similarity 0.45
Other launches for this product
- No other launches for this product.
Same idea, different domain
Nobody's really built a hardware & robotics tool for Horizontal yet.