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I ported Xonotic to WASM

Details

External ID
48447487
Source
HN
Company
—
Product
I ported Xonotic to WASM
Website domain
workers.dev
Launched
June 8, 2026
Cohort
—
Upvotes
6
Upvotes percentile
0.31420765027322406
Tags
—
Fetched at
Sept. 7, 2026, 9:26 p.m.
Updated at
Sept. 7, 2026, 9:26 p.m.

Enrichment

Theme
music creation and audio software
Vertical
Media & entertainment
Function
Hardware & robotics
Audience
B2C
AI stance
Not AI
Project type
Hobby / open-source project
Normalized one-liner
xonotic game ported to webassembly
Manually corrected
False

Could you build this?

No Porting a legacy C/C++ 3D game engine (DarkPlaces/Quake derivative) to WebAssembly and WebGL 2.0 requires deep expertise in low-level graphics programming, Emscripten toolchains, and engine architecture.

What it would actually take: The project requires compiling the C codebase using Emscripten, translating OpenGL fixed-function and custom shader calls to WebGL 2.0, and refactoring POSIX threading, audio (OpenAL to Web Audio), and networking (sockets to WebSockets/WebRTC). It demands specialized knowledge in C/C++ memory management, browser memory limits, asset packaging into virtual filesystems, and low-level graphics debugging.

Discussion

No comments on this launch.

Competitors

Other products that read as similar to this one — 268 launches clear the similarity bar, closest 8 shown.

Attention rank: #177 of 269 (itself plus its competitors, highest first — normalized so YC and Product Hunt are compared fairly).

Launched 219 days after the earliest competitor.

Other launches for this product

Same idea, different domain

Nobody's really built a hardware & robotics tool for Horizontal yet.