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Inkwash, a watercolor sketching app and explanation

Details

External ID
48523534
Source
HN
Company
—
Product
Inkwash, a watercolor sketching app and explanation
Website domain
github.io
Launched
June 14, 2026
Cohort
—
Upvotes
250
Upvotes percentile
0.9713114754098361
Tags
—
Fetched at
Sept. 7, 2026, 9:26 p.m.
Updated at
Sept. 7, 2026, 9:26 p.m.

Description

I've made a drawing app based on my physical sketching practice, using fluid sim and some shader tricks to mimic watercolor-style ink washes. Best used on iPad or with a drawing tablet. The linked article shows how the core engine works, with plenty of little interactive demos. It was fun to make, sharing in hopes others find it fun too :)

Enrichment

Theme
graphic design assets and utilities
Vertical
Media & entertainment
Function
Content generation
Audience
B2C
AI stance
Not AI
Project type
Hobby / open-source project
Normalized one-liner
watercolor sketching app
Manually corrected
False

Could you build this?

Partial Building a standard canvas sketching app is vibe-codeable, but realistic watercolor fluid dynamics requires custom GPU shaders and Navier-Stokes simulation.

What it would actually take: The core architecture is built around WebGL/WebGPU and custom GLSL/WGSL fragment and compute shaders that simulate the 2D Navier-Stokes fluid equations, pigment diffusion, evaporation, and paper fiber absorption. The hard parts are tuning the fluid grid simulation to run smoothly at 60+ FPS on mobile devices like iPads and implementing realistic Kubelka-Munk pigment mixing models. This requires specialized expertise in computer graphics, GPU programming, and numerical fluid physics.

Discussion

20 comments analyzed.

Competitors mentioned: Rebelle, Expressii, GIMP, Inkscape

Concerns raised: Unrealistic vortex patterns compared to actual watercolor dynamics, High GPU usage (50-75%) even when not actively drawing, Lacks vector/editable stroke history to adjust effects after creation

Feature requests: PWA support (installable app on tablets/desktop with manifest and service worker), Replay/export feature to show stroke process and wash spreading, Editable vector format to dial vortices up or down after creation, Design water flow as adjustable field underneath strokes, Pause/play buttons on demo canvases to reduce idle GPU consumption

Competitors

Other products that read as similar to this one — 136 launches clear the similarity bar, closest 8 shown.

Attention rank: #4 of 137 (itself plus its competitors, highest first — normalized so YC and Product Hunt are compared fairly).

Launched 228 days after the earliest competitor.

Other launches for this product

Same idea, different domain

Nobody's really built a content generation tool for Government yet.