Curvytron 2, I rewrote my browser party game, 10 years later
Details
- External ID
- 48733433
- Source
- HN
- Company
- —
- Product
- Curvytron 2, I rewrote my browser party game, 10 years later
- Website domain
- curvytron2.com
- Launched
- June 30, 2026
- Cohort
- —
- Upvotes
- 15
- Upvotes percentile
- 0.703551912568306
- Tags
- —
- Fetched at
- Sept. 7, 2026, 9:26 p.m.
- Updated at
- Sept. 7, 2026, 9:26 p.m.
Description
Hi everyone, french web dev here,About 10 years ago I did a little party game in the browser inspired by Achtung die Kurve genre, it reached HN (https://news.ycombinator.com/item?id=9494619) and everything went crazy, it's still largely played in open-spaces all over the world today.This past year, I've been working on a sequel: https://curvytron2.com is live.Same goal as the first one: challenge myself, perfect my skills, have fun and give back to the internet community the best way I know; by just putting a free little fun game out there. No ads, no tracking, no business plan.A decade of professional web development and hours of GMTK have raised my expectations and this time I aimed for:- a good looking top-down 3D view with improved gameplay and real game juice: I learn Three.JS and WebGL for this project, worked on the camera movements, screen shake, sound design, gameplay feedback and I'm proud of the portal-like effect of the bonus that allows you to peak and cross over to the other side of the map. - a solid 100fps server simulation (in Go) serving clients with a really bandwidth efficient netcode (it's binary websocket instead of plain JSON and I open-sourced it: https://github.com/Tom32i/netcode). - Instant reconnection, at any time: I had this requirement from day one, in the first curvytron losing connexion meant dropping out of the game permanently. Not anymore. You can just refresh the page mid-game and keep playing, try it yourself.The game runs in any desktop and mobile browser and supports gamepads I've put up servers in US and Europe to offer a good ping to as much players as I can afford at the moment.I still maintain and host the first game to keep the original experience live.I'd love to get feedback from HN, and don't hesitate to stress-test the game of course!I'll be around to answer questions and discuss if you're interested. Cheers!
Enrichment
- Theme
- interactive simulations and creative experiments
- Vertical
- Media & entertainment
- Function
- —
- Audience
- B2C
- AI stance
- Not AI
- Project type
- Hobby / open-source project
- Normalized one-liner
- browser party game
- Manually corrected
- False
Could you build this?
Yes A 2D curve/tron browser game with WebSocket-based multiplayer lobbies is a standard, well-documented project that can easily be vibe-coded using HTML5 Canvas and Node.js/WebSockets.
Discussion
5 comments analyzed.
Competitors mentioned: Curve Fever 2, Achtung die Kurve, Recurve Game, Halo 3 (game modes inspiration)
Concerns raised: Performance optimization for dynamic trail geometry, Reconnection reliability in multiplayer
Feature requests: CTF game mode, Zone control game mode, More game mode variety
Competitors
Other products that read as similar to this one — 219 launches clear the similarity bar, closest 8 shown.
Attention rank: #73 of 220 (itself plus its competitors, highest first — normalized so YC and Product Hunt are compared fairly).
Launched 242 days after the earliest competitor.
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- Snaketron · hn · 2026-08-30 · 5 upvotes · similarity 0.51
- SkiFlee (an HTML5 game) · hn · 2026-04-02 · 8 upvotes · similarity 0.48
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- 2D RPG base game client recreated in modern HTML5 game engine with AI · hn · 2026-03-10 · 11 upvotes · similarity 0.48
- Jev Plays Pokémon Red · hn · 2026-09-25 · 280 upvotes · similarity 0.48
- A WebGPU-based browser engine with "Blam "-style physics · hn · 2026-01-15 · 5 upvotes · similarity 0.47
Other launches for this product
- No other launches for this product.