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Curvytron 2, I rewrote my browser party game, 10 years later

Details

External ID
48733433
Source
HN
Company
—
Product
Curvytron 2, I rewrote my browser party game, 10 years later
Website domain
curvytron2.com
Launched
June 30, 2026
Cohort
—
Upvotes
15
Upvotes percentile
0.703551912568306
Tags
—
Fetched at
Sept. 7, 2026, 9:26 p.m.
Updated at
Sept. 7, 2026, 9:26 p.m.

Description

Hi everyone, french web dev here,About 10 years ago I did a little party game in the browser inspired by Achtung die Kurve genre, it reached HN (https://news.ycombinator.com/item?id=9494619) and everything went crazy, it's still largely played in open-spaces all over the world today.This past year, I've been working on a sequel: https://curvytron2.com is live.Same goal as the first one: challenge myself, perfect my skills, have fun and give back to the internet community the best way I know; by just putting a free little fun game out there. No ads, no tracking, no business plan.A decade of professional web development and hours of GMTK have raised my expectations and this time I aimed for:- a good looking top-down 3D view with improved gameplay and real game juice: I learn Three.JS and WebGL for this project, worked on the camera movements, screen shake, sound design, gameplay feedback and I'm proud of the portal-like effect of the bonus that allows you to peak and cross over to the other side of the map. - a solid 100fps server simulation (in Go) serving clients with a really bandwidth efficient netcode (it's binary websocket instead of plain JSON and I open-sourced it: https://github.com/Tom32i/netcode). - Instant reconnection, at any time: I had this requirement from day one, in the first curvytron losing connexion meant dropping out of the game permanently. Not anymore. You can just refresh the page mid-game and keep playing, try it yourself.The game runs in any desktop and mobile browser and supports gamepads I've put up servers in US and Europe to offer a good ping to as much players as I can afford at the moment.I still maintain and host the first game to keep the original experience live.I'd love to get feedback from HN, and don't hesitate to stress-test the game of course!I'll be around to answer questions and discuss if you're interested. Cheers!

Enrichment

Theme
interactive simulations and creative experiments
Vertical
Media & entertainment
Function
—
Audience
B2C
AI stance
Not AI
Project type
Hobby / open-source project
Normalized one-liner
browser party game
Manually corrected
False

Could you build this?

Yes A 2D curve/tron browser game with WebSocket-based multiplayer lobbies is a standard, well-documented project that can easily be vibe-coded using HTML5 Canvas and Node.js/WebSockets.

Discussion

5 comments analyzed.

Competitors mentioned: Curve Fever 2, Achtung die Kurve, Recurve Game, Halo 3 (game modes inspiration)

Concerns raised: Performance optimization for dynamic trail geometry, Reconnection reliability in multiplayer

Feature requests: CTF game mode, Zone control game mode, More game mode variety

Competitors

Other products that read as similar to this one — 219 launches clear the similarity bar, closest 8 shown.

Attention rank: #73 of 220 (itself plus its competitors, highest first — normalized so YC and Product Hunt are compared fairly).

Launched 242 days after the earliest competitor.

Other launches for this product