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Ocelot

A Game Boy and Game Boy Color Emulator in Haskell

Details

External ID
48064712
Source
HN
Company
—
Product
—
Website domain
—
Launched
May 8, 2026
Cohort
—
Upvotes
5
Upvotes percentile
0.1147011308562197
Tags
—
Fetched at
Sept. 7, 2026, 9:26 p.m.
Updated at
Sept. 7, 2026, 9:26 p.m.

Description

The web version of the emulator: https://pixel-clover.github.io/ocelot/Project repo og GitHub: https://github.com/pixel-clover/ocelot

Enrichment

Theme
graphic design assets and utilities
Vertical
Media & entertainment
Function
Hardware & robotics
Audience
B2C
AI stance
Not AI
Project type
Hobby / open-source project
Normalized one-liner
game boy emulator
Manually corrected
False

Could you build this?

No Writing a cycle-accurate hardware emulator in Haskell demands low-level hardware architecture knowledge and timing-accurate digital circuit emulation.

What it would actually take: The system requires an accurate implementation of the Sharp LR35902 CPU opcode set, cycle-exact memory-mapped I/O, LCD PPU pixel pipeline, programmable sound generator (PSG/APU), and cartridge bank switching (MBCs) written in Haskell and compiled to WebAssembly. This requires deep systems architecture knowledge and low-level emulation expertise.

Discussion

No comments on this launch.

Competitors

Other products that read as similar to this one — 78 launches clear the similarity bar, closest 8 shown.

Attention rank: #75 of 79 (itself plus its competitors, highest first — normalized so YC and Product Hunt are compared fairly).

Launched 182 days after the earliest competitor.

Other launches for this product

Same idea, different domain

Nobody's really built a hardware & robotics tool for Horizontal yet.