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server authoritative anti cheat for unity vr with gorilla locomotion

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GITHUB · launched Oct 28, 2026 · 32 upvotes (top 42%)

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Could you build this?

No Server-authoritative anti-cheat for VR locomotion requires deep netcode, physics, and security expertise to validate player movement without breaking legitimate motion, and it can't be reliably vibe-coded.

What it would actually take: Building it means a Unity dedicated server that simulates or validates player transforms, hand and body tracking, and locomotion physics, with tolerance tuning so legitimate fast movement isn't flagged. It also needs telemetry and anomaly detection plus experience with adversarial cheat behavior. The work is a long-running engineering effort by people with networking and game security backgrounds, not a days-to-weeks vibe-coded project.

Competitors

Other products that read as similar to this one : 1699 launches clear the similarity bar, closest 8 shown.

Attention rank: #665 of 1700 (itself plus its competitors, highest first, normalized so YC and Product Hunt are compared fairly).

Launched 362 days after the earliest competitor.

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