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ProjectOogie

Native Windows PC port of The Nightmare Before Christmas: Oogie's Revenge (Xbox, 2005) by static recompilation

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GITHUB · launched Oct 26, 2026 · 10 upvotes (top 95%)

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Could you build this?

No Static recompilation of an Xbox game requires deep reverse engineering of PowerPC binaries and Xbox kernel/API behavior, plus accurate graphics and audio reimplementation. This is specialized systems work, and the game itself is proprietary.

What it would actually take: A real port needs an instruction-level lifter from PowerPC to x86-64, emulation of the Xbox OS and DirectX 8-era APIs, and a rendering backend such as Vulkan or D3D12. It also needs deep analysis of the game's memory layout and timing bugs, and it depends on the owner's original game data. This takes experts in compilers, emulation, and graphics.

Competitors

Other products that read as similar to this one : 1117 launches clear the similarity bar, closest 8 shown.

Attention rank: #1069 of 1118 (itself plus its competitors, highest first, normalized so YC and Product Hunt are compared fairly).

Launched 349 days after the earliest competitor.

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