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alundra-recomp

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GITHUB · launched Oct 25, 2026 · 11 upvotes (top 93%)

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Could you build this?

No A static recompilation of a PS1 game requires reverse engineering MIPS binaries, reconstructing game logic and memory layouts, and emulating console hardware behaviour. This needs deep low-level expertise that vibe coding cannot substitute for.

What it would actually take: This requires a MIPS disassembler and static recompiler, identifying the game's functions and data structures, and emulating PS1 hardware such as the GPU, SPU, and memory map for the parts not recompiled. Legal considerations around game assets also apply. The work typically takes teams of reverse engineers many months or years.

Competitors

Other products that read as similar to this one : 260 launches clear the similarity bar, closest 8 shown.

Attention rank: #242 of 261 (itself plus its competitors, highest first, normalized so YC and Product Hunt are compared fairly).

Launched 359 days after the earliest competitor.

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