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crowdbricks

Batched NVIDIA MotionBricks: generate the motion of hundreds of characters in one model call.

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GITHUB · launched Oct 27, 2026 · 131 upvotes (top 12%)

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Could you build this?

Partial The API wrapper, scene setup, and visualization are vibe-codeable. Batching hundreds of characters through a GPU motion model requires CUDA-level inference infrastructure and an animation pipeline that vibe coding alone will not produce.

What it would actually take: Use the NVIDIA MotionBricks model with a batched inference server on a GPU, exposing per-character motion through a plugin for a game engine or a web viewer. The hard parts are GPU memory and throughput tuning for many simultaneous characters, and integrating skeletal retargeting. This requires ML inference engineering and character animation expertise.

Competitors

Other products that read as similar to this one : 773 launches clear the similarity bar, closest 8 shown.

Attention rank: #102 of 774 (itself plus its competitors, highest first, normalized so YC and Product Hunt are compared fairly).

Launched 360 days after the earliest competitor.

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