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I built a Cargo-like build tool for C/C++

Details

External ID
47705413
Source
HN
Company
—
Product
I built a Cargo-like build tool for C/C++
Website domain
github.com
Launched
April 9, 2026
Cohort
—
Upvotes
177
Upvotes percentile
0.9524421593830334
Tags
—
Fetched at
Sept. 7, 2026, 9:26 p.m.
Updated at
Sept. 7, 2026, 9:26 p.m.

Description

I love C and C++, but setting up projects can sometimes be a pain.Every time I wanted to start something new I'd spend the first hour writing CMakeLists.txt, figuring out find_package, copying boilerplate from my last project, and googling why my library isn't linking. By the time the project was actually set up I'd lost all momentum.So, I built Craft - a lightweight build and workflow tool for C and C++. Instead of writing CMake, your project configuration goes in a simple craft.toml: [project] name = "my_app" version = "0.1.0" language = "c" c_standard = 99 [build] type = "executable" Run craft build and Craft generates the CMakeLists.txt automatically and builds your project. Want to add dependencies? That's just a simple command: craft add --git https://github.com/raysan5/raylib --links raylib craft add --path ../my_library craft add sfml Craft will clone the dependency, regenerate the CMake, and rebuild your project for you.Other Craft features: craft init - adopt an existing C/C++ project into Craft or initialize an empty directory. craft template - save any project structure as a template to be initialized later. craft gen - generate header and source files with starter boilerplate code. craft upgrade - keeps itself up to date.CMakeLists.extra.cmake for anything that Craft does not yet handle.Cross platform - macOS, Linux, Windows.It is still early (I just got it to v1.0.0) but I am excited to be able to share it and keep improving it.Would love feedback. Please also feel free to make pull requests if you want to help with development!

Enrichment

Theme
Claude integrations and coding agents
Vertical
Horizontal
Function
Dev tools
Audience
Developer
AI stance
Not AI
Project type
Commercial product
Normalized one-liner
cargo-like build tool for c/c++
Manually corrected
False

Could you build this?

No Creating a viable C/C++ build system and package manager requires complex cross-platform compiler toolchain orchestration, ABI compatibility management, dependency resolution DAGs, and deep low-level system tooling expertise.

What it would actually take: A real implementation (like Cargo, Meson, or Conan) is typically written in Rust or C++. It requires building a SAT/PubGrub dependency solver, handling intricate toolchain targets across MSVC, GCC, and Clang, managing static/dynamic linking nuances, caching compilation artifacts reliably, and standardizing C/C++ packaging formats across varied OS platforms.

Discussion

20 comments analyzed.

Competitors mentioned: CMake, Make, kdesrc-build and kde-builder for KDE, xmake, Bazel/Buck

Concerns raised: Yet another C/C++ build system when existing tools already exist, Difficulty integrating with CMake-based projects as dependencies, IDE integration with generic build file formats lacking, Complexity of handling compiler quirks across platforms, Managing multi-language dependencies (Python, JS) in C/C++ context

Feature requests: Hermetic builds from local sources and git submodules, Handle compilation of resource and translation files, Simpler alternative to Bazel/Buck with ease of use, Standard TOML/INI project file format across languages and tools

Competitors

Other products that read as similar to this one — 139 launches clear the similarity bar, closest 8 shown.

Attention rank: #4 of 140 (itself plus its competitors, highest first — normalized so YC and Product Hunt are compared fairly).

Launched 160 days after the earliest competitor.

Other launches for this product

Same idea, different domain

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