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mgr-nx-deko

Metal Gear Rising: Revengeance (Xbox 360) on the Nintendo Switch: static recompilation with ReXGlue, Renut's renderer on deko3d. No game files included.

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GITHUB · launched Oct 22, 2026 · 33 upvotes (top 39%)

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Could you build this?

No Static recompilation of an Xbox 360 binary into a working Switch build needs deep low-level reverse engineering of CPU and GPU behavior, which is far beyond vibe coding.

What it would actually take: This requires a PowerPC-to-ARM static recompiler, an emulation runtime for Xbox 360 OS and hardware APIs, and a graphics backend translating the original renderer to deko3d. It takes experts in compilers, console architecture, and GPU programming, plus extensive debugging against the original binary.

Competitors

Other products that read as similar to this one : 447 launches clear the similarity bar, closest 8 shown.

Attention rank: #172 of 448 (itself plus its competitors, highest first, normalized so YC and Product Hunt are compared fairly).

Launched 316 days after the earliest competitor.

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