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Physics-accurate 3D assets for robotics simulations from any input

Details

External ID
47864502
Source
HN
Company
—
Product
Physics-accurate 3D assets for robotics simulations from any input
Website domain
rigyd.com
Launched
April 22, 2026
Cohort
—
Upvotes
8
Upvotes percentile
0.4813624678663239
Tags
—
Fetched at
Sept. 7, 2026, 9:26 p.m.
Updated at
Sept. 7, 2026, 9:26 p.m.

Description

In the past 4 years, we developed a platform generating 3D visuals and deploying AR Try-on experiences into large footwear and retail companies. We focused on high-fidelity meshes and textures since the point was giving shoppers a realistic visual.Then robotics companies started to approach us and they asked for thousands of 3D assets that they can use in creating different simulation environments. This is crucial for them so they can achieve better sim-to-real transfer with domain randomization (train a humanoid in a million different kitchens so a real one is not a surprise when it is deployed in the real world).However, we realized nice geometry and pretty textures are not enough for sim engines as they lack physics properties.So we developed a new pipeline creating SimReady assets in OpenUSD and MJCF that plug directly into Isaac Sim and MuJoCo.- Mass: volume from the mesh, density from material classification by a vision-language model (approach adapted from NeRF2Physics), multiplied together.- Center of mass, static/dynamic friction coefficients and restitution from the same material classification and estimation priors.- Collision meshes via CoACD; adaptive hull count is in progress.- Geometry and texture optimization, plus file format conversions.- We are currently focused on physics property estimation for props. Next step: articulated objectsIt comes with free credits on easy Google sign-up so you can give it a test. No credit cards required.Still early. All we'd ask is honest feedback. What works, what doesn't, what you wish it did differently. That's worth more to us than anything right now.

Enrichment

Theme
interactive simulations and creative experiments
Vertical
Manufacturing
Function
Hardware & robotics
Audience
Developer
AI stance
Not AI
Project type
Commercial product
Normalized one-liner
3d assets for robotics simulation
Manually corrected
False

Could you build this?

No Generating physics-accurate, simulation-ready 3D assets (URDF/USD with correct inertia tensors, collision meshes, and joint limits) for robotics requires deep expertise in computational geometry and physical simulation.

What it would actually take: The architecture requires neural surface reconstruction pipelines (NeRF/Gaussian Splatting to clean quad/triangle meshes), automated convex decomposition (such as V-HACD) for accurate collision bounding, and semantic segmentation of articulating joints. In addition, it must calculate realistic physical properties (mass distribution, centers of mass, friction coefficients, and inertia matrices) and output validated USD/URDF schemas compatible with NVIDIA Isaac Sim or MuJoCo. This demands specialized domain knowledge in robotics simulation and computational geometry.

Discussion

6 comments analyzed.

Concerns raised: Inconvenient workflow of taking photos from other sources and inputting into app, Unclear input file format requirements

Feature requests: API access for integration, Document accepted file formats clearly

Competitors

Other products that read as similar to this one — 124 launches clear the similarity bar, closest 8 shown.

Attention rank: #65 of 125 (itself plus its competitors, highest first — normalized so YC and Product Hunt are compared fairly).

Launched 163 days after the earliest competitor.

Other launches for this product

Same idea, different domain

Nobody's really built a hardware & robotics tool for Horizontal yet.