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VberAI

AI game creation, from assets to engine

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VberAI is the AI-native production platform for game developers, art teams, and content teams. MCP plugins for Unity, Godot, and Cocos Creator let Claude, Cursor, and Windsurf operate the engine directly. AI Studio ships PSD/Figma designs to the engine and AI Super Matting handles hair-level cutouts in the browser.

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PH · launched Oct 22, 2026 · 1 upvote (top 67%)

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Could you build this?

Partial The web dashboard and asset pipeline are buildable, but engine plugins for Unity, Godot, and Cocos plus a hair-level AI matting model are substantial engineering. The matting model in particular needs ML expertise and training data.

What it would actually take: Expect C# and GDScript plugins that expose editor APIs to an MCP server, a PSD/Figma parser pipeline, and a segmentation or matting model, which could be fine-tuned or accessed through an API. The difficult parts are engine-specific plugin internals and matching the quality of production-grade hair matting. That takes graphics and ML engineers plus per-engine maintenance.

Competitors

Other products that read as similar to this one : 581 launches clear the similarity bar, closest 8 shown.

Attention rank: #241 of 582 (itself plus its competitors, highest first, normalized so YC and Product Hunt are compared fairly).

Launched 344 days after the earliest competitor.

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