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flaresim_ofx

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GITHUB · launched Oct 17, 2026 · 14 upvotes (top 81%)

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Could you build this?

Partial The UI and plugin packaging are approachable, but a real OFX lens-flare plugin needs C++ and GPU shader work plus optical modeling that vibe coding alone won't supply.

What it would actually take: Build an OFX plugin in C++ against the OpenFX SDK, with GPU rendering through CUDA, Metal, or OpenCL shaders for real-time performance. The hard part is a physically plausible lens-flare model (ghost reflections, chromatic dispersion, aperture shape), which needs optics and rendering expertise. Testing across host applications such as DaVinci Resolve and After Effects also takes substantial platform-specific debugging.

Competitors

Other products that read as similar to this one : 268 launches clear the similarity bar, closest 8 shown.

Attention rank: #217 of 269 (itself plus its competitors, highest first, normalized so YC and Product Hunt are compared fairly).

Launched 350 days after the earliest competitor.

Other launches for this product