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1v1 coding game that LLMs struggle with

Details

External ID
47271751
Source
HN
Company
—
Product
1v1 coding game that LLMs struggle with
Website domain
yare.io
Launched
March 6, 2026
Cohort
—
Upvotes
29
Upvotes percentile
0.7902829028290282
Tags
—
Fetched at
Sept. 7, 2026, 9:26 p.m.
Updated at
Sept. 7, 2026, 9:26 p.m.

Description

This is a game I wish I had as a kid learning programming. The concept of it is fairly similar to other coding games like Screeps, but instead of a complex world with intricate mechanics, Yare is a lot more minimal and approachable with quick 1v1 <3 min matches.It's purely a passion project with no monetization aspirations. And it's open source: https://github.com/riesvile/yareThe first version 'launched' several years ago and I got some good feedback here: https://news.ycombinator.com/item?id=27365961 that I iterated on.The latest overhaul is a result of simplifying everything while still keeping the skill ceiling high. And at least the LLMs seem to struggle with this challenge for now (I run a small tournament between major models - results and details here: https://yare.io/ai-arenaI'd love to hear your thoughts

Enrichment

Theme
Vertical
Horizontal
Function
Dev tools
Audience
Developer
AI stance
Not AI
Project type
Hobby / open-source project
Normalized one-liner
coding game challenging for llms
Manually corrected
False

Could you build this?

Partial A real-time multiplayer code execution game requires sandboxed code execution, synchronized tick-based simulation, and anti-abuse safeguards that go beyond simple prompts.

What it would actually take: The architecture needs a deterministic tick-based game loop engine (Node.js/Rust) paired with secure isolated sandboxes (such as isolated-vm or WebAssembly runtimes) to safely execute arbitrary user-submitted scripts on every tick. It also requires WebSocket matchmaking, state synchronization, and cheat detection. The hard part is running dozens of concurrent sandboxed user code instances deterministically with microsecond timeouts without starving the server.

Discussion

8 comments analyzed.

Competitors mentioned: CodinGame - similar battle-based programming challenges

Concerns raised: LLMs lack feedback loop for iterative improvement, Unequal playing field - LLMs can't step through/simulate games like humans can, LLMs poor at spatial reasoning for this challenge, Powerful models (Gemini 3.1) failing suggests edge cases or strategy limitations, Marginal improvements from end-of-game reports vs. zero-shot prompting

Feature requests: Step through / simulation harness for LLMs to debug code, Better testing environment with feedback loop, Code review capability for opposing team submissions, Step(n), RunTil(), Board(n), BoardAscii(n), Log(m,n) debugging functions, ASCII board representation for game state inspection

Competitors

Other products that read as similar to this one — 90 launches clear the similarity bar, closest 8 shown.

Attention rank: #31 of 91 (itself plus its competitors, highest first — normalized so YC and Product Hunt are compared fairly).

Launched 128 days after the earliest competitor.

Other launches for this product

Same idea, different domain

Nobody's really built a dev tools tool for Sales yet.