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CLICK BAIT

One-button rhythm roguelite: the internet wants you dead

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CLICK BAIT is a one-button rhythm roguelite from solo dev Benjamin Adams. The internet is trying to kill you: Terms of Service demons, Autocorrect gremlins, CAPTCHA beasts, Spam Bots, Brainrot, and Influencer bosses, each with twisted mechanics. Time clicks to attack, block, and grab gold across a Slay the Spire-style map. Die, learn the patterns, and climb Ascension mode. Free browser demo live now, no install. Steam launch Dec 3, 2026. No generative AI was used in the game or its art.

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PH · launched Oct 20, 2026 · 1 upvote (top 67%)

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Could you build this?

Partial The core one-button rhythm mechanics are vibe-codeable in Godot or Unity, but a polished commercial game needs original art, music, level design, and balancing that a coding assistant does not produce.

What it would actually take: Build in Godot or Unity with a beat-synced input system, enemy patterns, and a roguelite run loop with upgrades. The hard parts are tight input timing and feel, plus the art and audio assets and playtesting needed for balance. Solo game-design and asset-creation skills are required beyond the code.

Competitors

Other products that read as similar to this one : 92 launches clear the similarity bar, closest 8 shown.

Attention rank: #47 of 93 (itself plus its competitors, highest first, normalized so YC and Product Hunt are compared fairly).

Launched 305 days after the earliest competitor.

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