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ssx3-decomp

A decompilation/port of SSX 3 in Rust.

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GITHUB · launched Oct 15, 2026 · 15 upvotes (top 76%)

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Could you build this?

No A decompilation and Rust port of SSX 3 requires reverse engineering the original game's binaries and data formats, then matching behavior closely. That takes specialist reverse-engineering and game-engine expertise.

What it would actually take: The work starts with disassembling the original executable and mapping its data formats, then reimplementing the engine systems (physics, rendering, animation, networking) in Rust. Success depends on deep decompilation skill and game-engine knowledge, and it is a very large effort.

Competitors

Other products that read as similar to this one : 2041 launches clear the similarity bar, closest 8 shown.

Attention rank: #1476 of 2042 (itself plus its competitors, highest first, normalized so YC and Product Hunt are compared fairly).

Launched 349 days after the earliest competitor.

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